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Robotanical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #44 | 3.000 | 3.000 |
Enjoyment | #54 | 2.500 | 2.500 |
Overall | #59 | 2.406 | 2.406 |
Execution | #66 | 2.125 | 2.125 |
Metroidvania | #77 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
Will Bertiz, Bryan Yee, MagicDoogies, Tamar Rubinstein, Roger A Martinez
External assets
Menu background from Pixabay
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Comments
Interesting idea to be able to collect water and watering plants to make more locations reachable. :)
However, having no way to heal and/or save progress is too punishing, because it effectively means that 5 HP you start with are all there is. On the other hand, you get huge amounts of water (I guess mostly from enemies).
There are a few bugs. It seems like slug enemies completely ignore gravity, just moving to the player horizontally when the player is sufficiently close and returning when that is no longer the case. Scorpion enemies take damage inconsistently and seem to fire their projectiles proportionally to the distance of the player, which can get too fast if they fire them from a large distance (I guess they were programmed to travel from source (scorpion enemy) to target (player position at the time of shooting) in a way that their position is a linear interpolation between source and target, parametrized with the elapsed time).
Third type of enemies (mosquito) seems to be fine.
Despite no save/no heal, I managed reach both dead ends and did not feel a need to use the shovel (L, dig key). It seems like it is better to just avoid the enemies most of the time.
Graphics and music are nice. Melody sounds familiar. It would be nice if there were more sound effects (I think I only heard anything besides the music when taking damage).
Cute concept!
No checkpoints made me quit on the first death.
Really cute, but lacking feedback and very punishing for death.
cute, no sfx, seems fun
Very cute art, enjoyed playing. But once got locked on a level without obvious way to get back. Nevertheless, good job!
Here's my feedback recording
The cover art is pretty cute, so it caught my attention, but sadly I have to say I was a little dissapointed :<
The game feels kinda janky, most especially on combat department. Nothing has much feedback to it so it's really hard to tell wheter I'm damageing the enemies or not, specially the scorpion dudes. The other two enemies kinds were just fine, but the scorpions felt like each one just decided to work they personally wanted to work. Sometimes they would take a few hits to die, other times they would die instantly; sometimes they would take hits on their head, other times they were only hurt on their tails; sometimes I could get close to them just fine, other times I would die just by breathing their air (Really, I have no clue what those guys hitboxes looks like, it felt really inconsistent). It's also a little hard to tell when I'm the one taking damage, since the game doesn't really give much attention to that aside from a knockback here and there, and it also seemed like the damage I took from anything was pretty random, sometimes I would lose a single battery, other times I would just die instantly. And speaking of deaths, having a game over screen that brings you back to the main menu is really incovenient. I don't the game having no checkpoints, that's very acceptable for a jam gaame, but it would have been way better if dying just sent you back to the start witouth the need to see 2 extra text screens everytime.
The gardening idea is pretty fun, I can see some interesting stuff done with it, but for what we have here, there's nothing really remarkable about it so far tbh. It's creative at least
Art itself is fine and charming, but there are a few issues here and there that makes the game looks uhmm... for the lack of a better word... "uglier". Like how the robot's animations multiplies him for a few frames sometimes, wich not only makes it way too obvious each animation is a different object, but also just looks off. The background also bugs a few times, like how the clouds flickers when you get too high up on some rooms and how the trees takes too long to load on other places so you can see the division between each section of them.
Music is top-tier tho, could hear it all day!
I guess that's it. Sorry for the lenghty negative comment, I don't mean to be rude nor anything :(
Anyway here's a gameplay vid if you wanna see it:
(I also just assume the game ends on that dead-end lol)Good game! It has a fun and goofy tone to it. I enjoyed the music & enemy variety. The mosquito enemy reminds me of classic Rayman. Good job!