1. Assets should all be made during the jam period. General purpose code, designing, bases and models, placeholders, and story can be made before the start of the jam. Here's clarification.
2. External assets can be used if you have the rights to and leave credit to the author when submitting in the "External assets" field when required. Of course, the assets you choose don't have to be made during the jam.
3. Incomplete games are accepted, so don't be anxious making a complete game! But your submission should be playable. If you're not quite satisfied with your game, or you missed the deadline, or you simply want to continue working on your entry, check out Super MVM!
4. Teaming is accepted and there is no maximum team members.
5. You are free to use any engine and tools you want, and none is encouraged over any other.
6. The game needs to have a PG-13 rating or below. To be clear: no nudity, excessive swearing, no gore (for the subtleties of that one, refer yourself to these two posts: Post 1 and Post 2)
7. Your game should be free! You understand that selling it will cut out your ratings. You can put it on a sale for the duration of the rating period and set it back to its normal price after that.
8. I'm accepting late entries until 72 hours (February special) after the end of the submission period. In order to submit late, first publish your game to itch, and then send me the link, either on Discord or in the Community tab. Uploads will also be unlocked, so if you have a bug fix to publish, do it during this time!
It is voted on one week before the jam, and the theme is announced at the start of the jam. You are free to use the theme or not, it is only for inspiration and won't affect your score.
Games will be rated on these criteria:
Was the game fun? Would you keep playing it? This criteria is highly subjective and mostly based on the feels you got.
Refers to how the game's concepts were put together. Did it have any bugs? Was the idea original and creative? If there was worldbuilding and narrative, how well was it implemented? Was the map and level design remarkable?
How the game appealed to your eyes and ears, mainly using the visuals and audio. Were those components consistent and did they blend with each other? Atmosphere can also be considered.
Does this game belong in this jam? Was the Metroidvania aspect subtle or could you clearly say it was one? If you're not sure, you can check the page linked at the top.
Instead of bumping the files to a Google Drive, use version control. Anchorpoint provides free usage of their Git based version control application trough the Jam. Here is a 5 minute tutorial on how to use it with Azure DevOps (an alternative to GitHub).
Download Anchorpoint and submit your email (that you used on login) to firstname.lastname@example.org. You will get a trail version for 2 months to finish your game.
Winners will also get a role in the Discord server and a screenshot of their game behind the page!
Everyone who submitted or contributed to a submission is able to rate. If you didn't, you can still leave a comment, every feedback is appreciated! Results are out two weeks after the end of the submission period.
Special thanks to Zahran Worrell for the banner and all the design tips and help!
Join the Discord server! A friendly and cozy community that can help you with gamedev, provide feedback, and play your games! The place to go to make teams (special mention to artists, which are pretty rare on the server). The server is pretty extensive, letting you share your work in all kinds of domains and discuss media. It's also the place to go for announcements, as it's the main source of information. Opened to everyone!
Hope to see you participate and I'm looking forward to what you'll make!