Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Rocket Girl SkylineView game page

Add to collection

Play game

Rocket Girl Skyline's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#64.3334.333
Design#203.3333.333
Overall#293.3333.333
Metroidvania#393.2003.200
Enjoyment#652.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
dreamerpr123 , xthemecore, gfragger

External assets
Free Midi Music by Punished Felix (https://punishedfelix.itch.io/free-midi-music)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Developer

I'll update the version that 1. reduce hitbox of player, enemy and obstacle 2. fix animation bug on boss
on my Friday evening or Saturday.
I didn't find a solution for the last bug yet. it's animation bug when near wall. 

Submitted

This is a really cute game! The visuals are great, and the music and sound effects really evoke the old school feel.

I found the controls a bit difficult (was frequently jumping into sawblades when activating the jetpack), but overall I had a good time!

Developer

can't help about that because it's intended but I can only said that I suffer from it too. died around 3-4 times because of it

Submitted

I love the art of the game, it looks like a commercial game. Personally I find it a bit difficult, I have not been able to defeat the white robot on the roof. Even so, I really liked the concept, it has a lot of potential! A great job!

Submitted (1 edit)

It's got nice GBA feels to the graphics and the sound, but man is the gameplay unforgiving. 

Those hitboxes for the spikes are are huge and when I'm walking or flying from the ground that appears to be at the same height of those spikes, I'm expected to be able to clear it and not die. The initial momentum of the flight movement is pretty fast as well, making it very difficult to get through spikes of 2 tiles gap. 

I feel like making it a bit more accessible by reducing the spike's hitbox would serve this game well. 

There are also some weird bugs where I wasn't able to get the melee upgrade in my first playthrough, but after resetting the game, I can obtain that upgrade. Making games be hard yo!

Developer

We call initial momentum of the flight as warm up phase which I stupid enough to use it and died because of spinning fan on top of my head. The melee upgrade bug is you destroy its crate but didn't get it?

Submitted (1 edit)

On my first playthrough, I actually wasn't able to break the crates at all. In fact, I coudn't break the crate at the top left of the beginning of the stage as well. It had me really puzzled on why I can't proceed with the game until I restarted and found out that I can break those crates. 

Strange things happen when you restart (maybe it's got something to do with me losing focus on the game's window on the first time I ran the game).

Submitted

Very cute! I loved it!

(1 edit)

Ey second comment from me here, but this time around I actually played the game! (Or at least part of it)

And I need to say this again, you have no idea how much I absolutely love the artstyle on this game, from the sprites to the gameboy-ish interface, everything here looks absolutely adorable, heck, even the game page is charming! My only tiny nitpick when it comes to graphics is that you should make it more clear what's a solid and what isn't, since you used the same metal beams for background deco as you did for solid blocks, wich got a little confusing at times. Even then, I would really dare to say this is one of the prettiest looking entries on the entire jam.

The controls are very good too, I could really see myself having a lot of fun messing around with the char's moveset, my only complaints here is that I wish there was a way to cancel the jetpack at will rather than having to wait all the fuel run off, and it would also be nice if I could trigger it on the air too.

This game really has so much potential, like, the level design really didn't look bad at all, but unfortumatelly the game is coded in a way that makes it extremelly frustrating sadly. I really couldn't git gud and play to the end at all, because every death just feels unfair. The player's hitbox is way too big, it's literally bigger than the character sprite (wich is the opposite of what you'd expect, wich would be smaller than the sprite) so sometimes I die to the sawblades witouth even looking like I was touching them at all. There's also the fact that every single laser on the game deals damage even before their animations play out, so it legit felt like I was getting damage out of thin air most of the time, and that alone kinda already made the big laser ball boss borderline impossible to dodge properly. The enemies also have hitboxes that are way bigger than their sprites, wich ends up bringing the same problems about me touching them witouth it feeling like it.

I really wish I was able to enjoy playing more of that tho, as I said I loved the aesthetics and overall player moveset, if it wasn't by all those small problems piled up togheter this could've been one my personal favorites, wich is a shame. Still, good job tho, this isn't a bad entry at all.

Developer (1 edit)

I'll change the hitbox when the game can update again. thank you for suggestion.

Submitted

Nice game, looks great!

I had a bit problems, with the drill mechanic not working and sadly got completely stuck with the instakill fans.

But I really like the game concept, jetpacks are great 馃榿

Great job on this entry!

Developer

You already collect drill upgrade and it isn't working?

Submitted

Presentation is 10/5. I absolutely love the Gameboy Color graphical style, replete with endless loving flourishes in the opening screen, the background, the margins, etc. The music and SFX are also very good.

The challenges to navigate are clever, but, I think, somewhat too hard. I got to the roof, but gave up after trying it about 20 times. The most disappointing part was that I had 4 hearts, but of course almost all the hazards are insta-kills (the turning gears, the boss's beam weapon).

When calibrating difficulty in a game jam, it's best to err on the side of leniency, so your peers will have an opportunity to experience your creation without dealing with excessive frustration. I myself have a hard time following this advice, but I think it's the right approach nonetheless. :D

Submitted

Art style is really nice and concept is pretty cool. This may just be personal thing but I found it a little frustrating to die instantly from the spinning fan things. It may be that I'm just bad at that type of thing, but I felt like that every once in awhile it looked like I should of been able to clear it, only to hit one somehow. But yeah, overall pretty cool.

Developer (1 edit)

The concept of spinning fan is like spike on Megaman. it's instant death when touch. 90% of my death in the test run come from it.

Damm I really wanna play this game so badly... It already has some of the prettiest art style I saw on the entire jam so far, and the game page itself also looks sooo charming...
But sadly it really isn't playable past the first screen because as someone else already said, the melee attack just doesn't work, and you placed the tutorial enemy in such a way that we can't even ignore it to just explore the rest of the game :(
I tought this could have been a browser issue, but even after I downloaded the game it still wasn't working properly.
Please warn me once you fix that, I'm really looking forward to it

Developer (1 edit)

Thank you for playing. We apologize for any inconvenience to make it not clear in the first place.
In order to get melee weapon, you have to try to break the crate near the tip sign. 

(3 edits)

I tried to break that box tho, but it didn't work, so I assumed I needed the melee attaack for that.
Edit: okay I saw what you said on the other comment, I'll try it later :)

Submitted

I feel silly, but I cannot find a melee weapon. Ctrl/C does nothing. I cannot open the crates. I restarted the game a couple of times and searched the initial areas, but I can't find it and therefore I can't get past the first enemy.

Developer(+1)

Thank you for playing. We apologize for any inconvenience to make it not clear in the first place.
In order to break the crate, you have to use what you have learned previously. Have you try to hit the crate when you're flying?

Submitted

Thank you! I'll jump right back in now. :)

Submitted

The aesthetics, sound, and idea were really good. I love the rocket mechanic, maybe adding a way to stop it by hand could be good, but if it was made like it on purpose, I feel like its okay too!.

Sadly I didnt enjoy it much because a lot of the hitbox on enemies and traps were a bit too inconsistent and made some sections really hard (couldn't get past the roof)

Developer (1 edit)

Thank you for feedback, We will fix it and try to make it easier. 

You need different way to defeat robot at the end of the roof.  It is prone to melee weapon.
There is no range weapon in this game so I think you get the idea how to defeat it.

Submitted

yeah! I tried meleeing the first robot in the roof, but it was a bit inconsistent. Sometimes it would stay still and not hurt me while I was able to melee it, other times it would push me against the spike while damaging me with its hitbox, that was my biggest hurdle.

Developer

 I'll try to find what's the problem and fix it. if I can.