Play Play The GamePlay The Game's itch.io page
|Uniqueness of Metaness||#105||2.126||2.556|
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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The proposal is that Play The Game be a game about easter eggs, jokes and wall breaking.
Originally we've designed puzzles involving an external interaction (QA Analyst character, that are the player), using QR Codes that need to be scanned to get some useful information to progress in game. Unfortunately, I don't have much free time, therefore, the current game experience only provides simple situations where the player must abduct objects from the scenario and use it in their favor, as well as using glitches.
Play The game will continue to be under development, all nine generations will be available soon, as well as weapons and items that have been developed but are not in the game (mostly) due to lack of time for testing.
About Play The Game:
A game where you travel through other game worlds because is too hard to make a remarkable universe and conquer the public.
You control Voxel Subsurface Scattering, an archaeologist from another dimension who wants to collect artifacts and through these unveil a great mystery that haunts the world of pixels: The mystery around 9th generation.
Mr. Voxel will venture through console generations, solving puzzles, facing iconic enemies, and collecting artifacts that will be analyzed by his partner, QA Analyst, to find out together the whereabouts of the 9th generation, the lost generation.
Please list any pre-made art/music/other assets that you used.
I've used a premade script (made my own), simply a Projectile Weapon System.
After my new Inventory System become buggy, I've made a new one with some stuff from Rogue Craft Inventory Tutorial Part 1 (http://rogue-craft.com/slot-based-inventory-in-unity-and-unet/), because fix my first one it would take much longer.
Music credits for Tandess (https://tandess.itch.io/free-songs-pack)
How many members in your team?
List your team's social media!
Anything you want to say to players before they play?
Movement - Arrows / WAS
Sneak - S / Arrow Down
Run - Left Shift
Jump - Spacebar
Interaction - E
Abduct item with Switch - Press F near an object or enemy.
Inventory - Press Tab to show or hide.
Click at item slot to use the item.
Play and be surprised by this mega bugged experience.
This game will continue in development, features like QR Code interaction and puzzles that involve the external environment are planned.
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