sorry, but i dont very much like games that require patience. it however looked good and sounded good.
i had no clue what was going on, when i reached year 13 i had to quick cause i was just clicking things.
good job!
Game Engine Used
unity 2020.3
3rd Party Assets Used
A few UI icons and shapes:
https://assetstore.unity.com/packages/2d/gui/icons/simple-ui-103969
Music from GWriterStudio
https://assetstore.unity.com/publishers/27610
also: AStar Pathfinding Project
How long did you spend
20-30 hours, but it needed 40-60
sorry, but i dont very much like games that require patience. it however looked good and sounded good.
i had no clue what was going on, when i reached year 13 i had to quick cause i was just clicking things.
good job!
Great work guys - the game looks absolutely gorgeous, has a really nice chilled background music & I knew beforehand it was unfinished but could absolutely see the potential. Definitely would need a quick tutorial if it'll be continued. Well done.
I played until year 13 of 12 and decided that I didn't understand. :D
I was unable to collect hearts which seems to be a hard progress block. Settings button did nothing.
Sad because it's cute and the music was chill. I'd like to try out a bugfixed version.
It'd make for a really nice idle mobile game. The aesthetic was certainly pretty.
Love the feel of this. The artwork and music really matched well.
I couldn’t figure out the purpose of the game itself though. I couldn’t get any hearts so wasn’t able to get unlock one of the places. Perhaps that’s because the game is unfinished?
It’s hard to judge the gameplay without understanding the goal, but the look and feel of the game is lovely, so if you release an update with more time to spare I would try again for sure.
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