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twitch.tv/itsoik

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A member registered Jan 28, 2022 · View creator page →

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(3 edits)

huh. it should not have any collision like that. thanks for photo, ill investigate

edit: i just tested and even if i hug the door it doesnt get stuck for me, weird

edit2: i just tried like 5 times, i cant replicate it 

>Fuse box closes entirely in one version and stops halfway

- I didnt get this when testing before upload or just now. could you have alt-tabbed/hit escape during it closing? the statemachine is an afterthought and not super well implemented :P

>Graphics compression artifacts?

- the WebGL for sure has this, downside of squeezing a 1.6gig game into less than 200MB :P webGL also for some reason does not include the HighLight asset we used for that.

>No outline, no hot cursor, no visible sparks.

- in the webGL, there are missing things i dont know/have control over (yet), but i also didnt see any missing sparks. this is weird.

>Finally, I swear I could hear a dog, After one comment about pets

- i have worked very little on the story, my group partner handled most of that and honestly i cant remember any comment about dogs :P but i can ensure you there are no dog audio :D might be a compressed audio glitch - i could not hear any barking, however i like this idea, maybe a future implementation xD

> display a "score" of how many of the tablets

- super easy, but its a bit against the design intensions. however i could add it to the "end credits" something like: "you found x of n story elements"

>All told, quite a good job for a class project!

-Thank you! :D

The project is coming to a close (deadline 1st.dec). We are required to also deliver a video of us playing the game, so in case there are game breaking bugs, we still have something the prof can reference- however, i dont want to deliver a bug riddled game either so im grateful you took the time to both play and provide feedback! :D

Thank you so much for all your feedback! it helps alot!

i dont think i will spend alot more time on the game until deadline, unless something is absolutely gamebreaking (maybe just the "you ffound x/n story elements" in credits, i like that idea :D )

(1 edit)

>  (maybe 135 degrees total?)

- close enough :D (around 65 in x and 70 in y)

> because my monitor is slower than theirs.

- thats kinda hilarious xD

> Purely blind clicking! Since the mouse doesn't lock to the canvas, 

- ahh, yes i had to use notepad-trick :P basicly the same as you did except i use notepad above the game so i know where the cursor is, but such an annoying bug to experience anywhere!


> I'm kind of amused that I made this choice and then uncovered a bug

- im glad you were amused :P and even more glad that you reported it! would have been bad if the professor got stuck there thinking it was game over or something :P

> "No trigger" is why I tried the download

> await the update

- BOTH webGL and executable are playable WITH endings now!

(webGL max texture size 512x512px vs 1024 & 2048 on executable) webGL doesnt look as bad as i expected, but alot worse than the executable 

(1 edit)

oh i misunderstood, you were actually completely stuck after removing, and inserting the fuse? oh man - i am sorry. very little changed from build 2>3, build was done in a rush and i didnt test it :S

im amazed you actually managed to get to press something in the elevator even :P

i must remedy this immedeatly!

just to confirm, the WebGL is playable (though has no trigger for the ending :P)

i shall debug and fix the mentioned issues and upload build 4 today :D

thank you again for making me aware of this!

Thanks alot for your feedback. 

- The cursor should be fixed in next build. 

- Mouse sens setting is also added in next build.

There is more to do after the fuse box, did you visit the kitchen?

The movement, i agree, is a bit clunky - the focus for the course was interactivity so we didnt spend alot of time on finessing movements. 


Thank you for playing, and again, for the feedback!

Appreciated!

(1 edit)

if you mouse gets captured, press "ESC" to release it

(1 edit)

theres no back button on options page? :P there was only one enemy or did i miss something? i also climbed to the top of the building to see if there was anything more xD

cant rate due to pc bug

if your gonna do textboxes covering the whole screen atleast pause thegame :P

the intro sound scared the living shit outta me!

freaking loved this :D

cant rate due to buggy pc

not able to rate due to buggy pc

(1 edit)

not able to rate due to bug in my pc doing ghost input 

This game is one of my favorite this game jam

needs a mouse input sens slider xD other than that awesome!

awesome!

was it supposed to force you to the right constantly? very difficult when i can only input left and jump. good job

was it supposed to force you to the right constantly? very difficult when i can only input left and jump. good job

it was fun!

No idea whats going on

that is the most innovative gameJam submission ive seen! awesome work!

Very difficult game, i was only ever able to convert one skull to a minion. enemies bullets are too fast for such a small area and the time it takes to convert to minion is too long. other than that i like the style and the music was nice

Thank you for hosting the Jam Jern! fecking looking forward to the next one!

We never got around to adding any sounds xD andi agree, the game can be kinda rage inducing, hehe, Thanks for playing!

We were initially discussing having multiple weapon choices but as you could se with not even texture on main character, we kinda got hit by scopecreep and ran outta time. Thanks for playing, and hosting the jam!

We really liked the idea aswell and plan on working further on the game, Thanks for playing!

Glad you liked it, thanks for playing!

Thanks for playing the game, glad the WebGL version worked (good thing i uploaded it cause it was done building 10sec after submissions closed :P)

Thanks for awesome feedback. much of what you are pointing out are things we ran out of time on.
we plan on adding armor and trinkets as drops, healthdrops. more clear hit detection and feedback, a plethora of abilities and stats.
So that strength (which currently is N/A) increase damage for instance so reducing it would be bad

WEBGL version:
https://itsoik.itch.io/the-degenerating-warrior-webgl

as i said, even when doung the windows menu "hack" it didnt work, also it forced open oculus store and steam vr for some reason

this game is forcing oculus to open, and steamVR.. i dont know what to do, tried the "windows menu mouse hack" but still start button didnt worn

10/10 game walktrough tho!

Im sorry i could not get it to work with Quest 2 OculusLink-cable Steam VR

i dont have any idea what i was supposed to do? but i enjoyed the spider-manning around

i loved jumping on the enemies heads!

too advanced for me, i didnt understand how to do anything or what to do.

looked good tho :)

Good job!

sounds awesome! i had no idea it was a button down/up action to build turrets xD

this was fun!

the green boxes a bit tanky xD

good looks, controls, feels. would like to see this expanded upon!

good job!