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IrishJohnGames

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A member registered Oct 08, 2018 · View creator page →

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Space Battle Sandbox

Hi all  :) I just released a fun little sandbox where you can fly around a space battle with a series of different ships whilst spawning in hundreds of NPC's for 4 different factions to destroy eachother :)

https://irishjohngames.itch.io/space-battle-sandbox

Enjoy!

Enjoyable! First time I went through I went west a lot and found nothing, but it looked like the treasure was to the west. 2nd time, it was just north of me and found it straight away! :D Thanks for the game Ryan!

Hi Stratton! Thanks so much, and super glad you enjoyed!

Appreciate you!

Hopefully see you on the stream some time!



Really enjoyed that! Got so hard near the end! Well made guys!

Thank you so much San_io!!

So glad you enjoyed it. And as for publishing something, watch this space!

- Mels & John

Hi Guys!

I have just released a Unity Asset called Fog Yeah. It is a fog of war system that does not use shaders!

https://irishjohngames.itch.io/fog-yeah

It is a highly customisable system, allowing the user to specify arrays of colors, aspects of randomness and any images you want to generate a fog effect.

Here is a quick introduction video showing some of the features. It was designed to be super easy to use and versatile.




Main features include

HDRP & URP Support

  • 2D and 3D Support
  • Automatic Map & Fog Generation
  • Fog regrowth modes
    •  Customizable shrouding effect
    •  Regrowing
    •  None
  • Appearance
    • Fog tile Color variations
    •  Fog tile Image variations
    • A Random Color (From HSV) Button
  • Placement Options
    •  Scattering
    • Random Rotation
    •  Grid size
    • Density
  • Effectors Any transform can effect the fog.
    •  Example effectors
    • Visually add your effectors before the scene loads.
    •  Automatically detect fog effectors
  • Editor extensions
    • Generate Fog Tiles
    •  Remove Fog Tiles - a general 'undo' button
  • High performant code
    • Multi Threading
    •  Members to add and remove effectors at runtime with examples
    • Singleton instance for ease of use
    •  Extensive documentation & fully commented code


Fantastic game! Great concept! Well made & the voice acting was a pleasant surprise!

Wow! Such high praise! We can't even deal! :D
Thanks so much :) We were having so much fun with it that we couldn't help but think about expanding on it.. sooooooo maybe it'll be worth somethin by next halloween! Hahah

Thanks again! Made our day <3
-John & Mels

Fantastic! Thanks so much for the great feedback! So glad you found the secret rum! There's quite a few secrets thrown in there ;) We reckon alot of them will go undiscovered so nice to hear you managed to find the mountain top!

Again, many thanks for the awesome feedback! Super glad you had fun.
-Mels&John

Fantastic! Super glad you liked it! 

Getting alot of feedback about the water jumping! Will revisit that in future!

Thanks,
- Mels & John

I've had a change of underwear since!  

It was great, fair play!

Great! Yea, we died alot testing the water parkour section! Tweaked it over and over until we thought.. right.. thats'..... good enough! :D i.e. its possible now, so leave it alone! :D :D

Thanks for the great feedback + glad you and your little one enjoyed it! <3

- Mels & John

Haha! Fantastic! Fair play. Persistence is key! Glad you enjoyed it enough to give it a few extra attempts!

(1 edit)

Great stuff, thank you for the feedback and super happy you enjoyed it! 

The snagging was something we need to spend some time on for sure, the movement controller I was using was letting me run up anything <90 degrees! So we tweaked that and it made it a little janky!

The stamina has been re-balanced 4 times since we finished up the initial submission :D Its an area that needs more work for sure.

The water system was a bit of a rushed job so I do apologize for any frustration with that! Another victim of the bad character movement system changes I made! 

Thanks again for the awesome feedback. We're chuffed to have such high praise from the creator of the amazing Neo FPS!!!! <3

- Mels & John

Fantastic, thanks for the feedback! Sorry you didn't get the gold, hopefully you'll find it next time ;) If you want some tips or anything like that just ask but tbh, finding it is half the fun :D

<3 Thanks again!
-John&Mels

Played through all your games on stream today. Here is the VOD:

https://www.twitch.tv/videos/795059404

Your game featured at : 00:50:00

Played through all your games on stream today. Here is the VOD:

https://www.twitch.tv/videos/795059404

Your game featured at : 1:10:00

Played through all your games on stream today. Here is the VOD:

https://www.twitch.tv/videos/795059404

Your game featured at : 00:31:00

Played through all your games on stream today. Here is the VOD:
https://www.twitch.tv/videos/795059404

Your game featured at : 01:32:45

Played through all your games on stream today. Here is the VOD:
https://www.twitch.tv/videos/795059404

Your game featured at : 2:04:00

Hi Anthony!

We thoroughly enjoyed watching your playthrough! Thank you so much :) Super glad your son enjoyed it too!

We gained so much valuable knowledge from watching you play. We will release a patch soon based off some things we noticed.

Again, thanks so much.

John & Mels!

Thank you! Yea the controller is embarassingly bad! I really wish i had more time to smooth it out XD

Hey, sure! :) thanks for trying it out - I got some feedback from the Game Jam page that stated a similar issue: https://itch.io/jam/a-messy-community-game-jam/rate/612712

The solution there was to use 7zip. I used WinRar to zip it, so maybe that has something to do with it in these occasions.

Let me know if you still have issues and maybe I can try some other method of zipping it.

Enjoy, love the name by the way :D

Thanks so much! :D

(1 edit)

Wuhey!! Enjoy! You should be able to play multiplayer with the hubby! (over internet, not local)

Ohh?? Hmm, I used winrar to create the zip. Havent gotton any other comments like that from the others - can you send on a screenshot? Hit me up on discord if you like and we can screenshare to sort it.

Thank you BitGamey! Nice suggestions too :) 

Thank you!

Beautiful, thanks Callow!! Appreciate it. I'll for sure get right on that and have something for the next update :) Hopefully this month at some stage.

https://irishjohngames.itch.io/rise-of-piracy

Absolutely :) new patch with new map coming very soon :)

Hey - I just released Patch 1.2.1.002 and added a Trailer video:


Here are the fixes/improvements for this patch.
  1. Added a settings screen.
    1. This includes alot of bugs!! Apologies but the main feature of this settings screen is so that you can DISABLE NIGHT TIME!! aka Enviro :) People have been complaining about the darkness and length of the night, so now you can disable or enable it from the first tab in the settings. The settings can be accessed from the pause (ESC) > settings menu.
    2. Please note that this is not persisted! every time you start the game, you must disable Enviro if you wanna get rid of the night time.
  2. Added a quick Help overlay - hold Z to get information on the controls + display of the default sailing screen. This will be expanded to all screens in an upcoming patch. There is one known issue with the Telescope view - you can tap the telescope button twice in order to get around it currently. :)
  3. Added Music :)
    1. With limited audio control - but it should hopefully add some more atmosphere.
  4. Alot of optimistaions. 
    1. Added some multi threading and improvements to AI line of sight, targetting, target leading and firing.
  5. Added some images and icons to the game as well as more loading screen images and information.

Thanks so much for all the feedback and comments so far. I'm super happy with the way the demo has been received. 

I really hope you enjoy the improvements of this patch :) 

- John

Hi Everyone,

I am proud to announce that I have released a Single Player Demo version of my Multiplayer Pirate game on Itch :) https://irishjohngames.itch.io/rise-of-piracy

This is a stripped down "Capture the Island" scenario for people to try it out and see the different systems working together. 

Main features include: 

  • Roaming NPC Ships
  • Large open world with plenty of Islands
  • A few populated islands with defensive forts
  • One large island with plenty of defenses including Ships, Soldiers and forts!
  • A domination style capture system where players must send members of their crew to shore and invade the island, fighting enemy squads on the way. 

Not included in demo features: 

  • Inventory
  • Looting
  • Ports and Trading
  • Player owned-fleets which can be hired at ports that can be commanded in the same way as the troops
  • Large scale player fleet vs 
  • Ship Upgrades
  • Missions
  • Cooperative modes
    • Story mode
    • Survival
    • Many different Scenarios
  • Player vs player 
    • Capture the island modes!
    • Free for all
    • Teams of 2! (2v2v2v2v2)
    • 3v3/4v4 etc.

Here is a video of a past multiplayer playtest - here you can see a cooperative island invasion mission being completed:  https://www.twitch.tv/videos/387219889

I hope to open the multiplayer up in future patches and include some more levels before we enter alpha. 

I stream all of my development on my twitch channel: www.twitch.tv/IrishJohnGaming and I post regular updates to my twitter: https://twitter.com/IrishJohnGaming and Discord server: https://discord.gg/QeH9yhd

Thanks so much for trying out the game, and hope you enjoy :)

We can use them in our games? :O you ROCK buddy.