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A jam submission

Amai Mahou ShoujoView game page

Amai becomes a magical girl, but discovers that her only power is conjuring candy...?
Submitted by Apho (@AphoDev) — 17 days, 3 hours before the deadline
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Amai Mahou Shoujo's itch.io page

Results

CriteriaRankScore*Raw Score
Magical Girl Concept#93.6084.167
Engagement/Fun#152.8873.333
Theme Interpretation#153.3203.833
Polish#162.5983.000
Audio#162.7423.167
Overall#162.9493.405
Originality/Creativity#162.8873.333
Aesthetics#212.5983.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
The three main characters are magical girls, with various magical powers and a magical transformation.

Which theme(s) do you pick?
Sweet/Sadistic

How does your game fit those theme(s)?
The protagonist has the power to conjure candy. Depending on the player's choices, she may turn out to be either a sweet or sadistic person.

Were the assets for your game made during the jam? Elaborate as you see fit.
All graphics were made during the jam.

The music and sound effects used were free resources from Pixabay.

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Comments

Submitted(+1)

Nice game!

I thought it would be going more gradually into sweetness and sadism directly via decisions, but in fact it seems based on despair counters rather than “bad act” counters. However, there is a bit of “karma” involved in the sense that mischievous decisions lead to failing future actions and therefore despair (but the character never realizes that their “bad” decisions fired back).

Character sprites tend to be a little clashing with the rest, but I noted how they slowly move during scenes (got some Polish points for this).

The wall of knives and the hollow heart made me think of Bleach, but I suppose it’s just common superhero/monster matters.

Submitted(+1)

Nice short VN with a good amount of endings.

Very good comedic writing and a good dash of memes mixed in. The art is not that impressive comparatively , but fine enough for a short story like yours. I also like that the amount of choices to text is high.

In terms of story I feel like this is like a prelude to something bigger and not a finished story on it's own, though I guess it's fine for a jam.

Submitted(+1)

This is a cute little visual novel. It's not perfect, but it's a decent story, witty, and doesn't drag on.

I wouldn't say the art is bad, but the style didn't really click for me. I think it's pretty well done, and the "breathing" animations add a lot of life to the characters. I didn't like the weird "dream" background, it made things hard to see, but I liked the other backgrounds.

The mix of animated cutscenes and things that are just described in text is a bit disappointing. I'm not sure if it was because of time constraints, but it definitely felt like the animations got more sparse toward the end of the game.

There are a lot of nice touches like the transition with the logo and magic sound. I thought the music was a bit sparse, but well chosen.

The pacing of the story felt way too fast. Amai and the other magical girls basically become friends in one interaction each, and every situation is resolved in a few lines. I think it's better to have pacing that's too fast than pacing that's too slow, especially for a jam game.

The timing of the jokes is, however, pretty good.

I'm of two minds on the branching in this game. Trying different decisions and trying to get all the endings definitely adds to the replay value, but it also feels repetitive especially at the very beginning. I think it would have been better to have fewer paths that are more fleshed out.

The "eat the donut" ending is definitely appreciated.

I did realize later that the game has saves and I could have cut down on some of the repetitiveness. It's kind of on me for not realizing that, but autosaves might have been a good idea.

Finally, I was expecting a much darker game from the content warnings. It's not as sweet as it first appears, but there's nothing I really found that disturbing in the game.

Submitted(+1)

For the UI/Save, once you get used to Visual Novel and specifically those made with Ren’py, it gets very easily to navigate. Right-click to open Save menu, you can also use Quick Save/Load (Q. Save/Load). And for quick decision rewind, you can even mouse scroll up.

Ren’py also includes auto-save on decision branches. Open Menu > Load > A (also Q for Quick saves). I didn’t even know about this before searching, I used to manually save on every branch, but this is much more convenient!

Submitted(+1)

I did recognize this as a Ren'py game, and I was mostly familiar with Ren'py's built-in features, but for some reason it totally slipped my mind until after I'd played the game. Auto-save on decision branches is new to me, though, so thanks for pointing that out.

Submitted(+1)

This was a fun visual novel! I think you made a good choice for the introduction music cause I was jamming along instantly. I liked the magical girl designs (especially Seassa, I'm a sucker for the elegant type and swords), although I felt the monster designs were lacking a bit comparatively. 

Really liked the effects that you used in this, especially during the Sadistic Ending. It felt very in theme with the "falling into despair" that had been happening throughout the route. Adding the bounciness to the sprites also did a lot of good to add a bit of life to each of the characters.

Also, wasn't seeing panacea candy coming up! I thought she was gonna learn how to shoot huge cascades of candies or something, so I got a nice surprise too!

Submitted (1 edit) (+1)

i am not a VN person. but so far it's not bad. It's not too long or too short. And it has enough amount of character development and punchline. Quite good for Game Jam. The VN system also works quite well. 

The art style ,in my opinion, feel like a parady of anime. I am not sure if this is in purpsoe, but it has its charm.  And i like the animated crystal background.

BTW i got sadistic ending 3 times in different path (Apart from eating the "donut").