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So Anyway I Started Blasting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall rating | #51 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This absurd application of physics in a fantastically silly setting made for a surprisingly fun and addicting game. Also, multiplayer! Despite currently missing a few elements, as well as no client-side prediction/interpolation of player position, the core mechanic is just fun to play around with, and I'd love to see it expanded upon after the jam!
Hey Entropy, thanks for your review and comment! Somewhat ironically, there is client-side prediction but it's buggy, and so I think it actually makes things much worse! It only occurred to me later that since the player controls are force based, just allowing the client-side physics engine to move multiplayer agents works much better than the interpolation scheme I put in there (in the limit that the player executes no control command in a given frame, the client side physics should be 100% correct). I've already added quite a few features and improvements, so I'm looking forward to posting an updated version!
Thanks again!
Ah interesting! I'm curious to know how you have it set up. Making online multiplayer with force-based interactions is actually something I want to learn, and creating good netcode isn't exactly straightforward (at least to me). Looking forward to the updates!
At least I can fly with the dragon ! ^^'
A menu or infos like how many peaples are connected would have heen great !
Just call me dragon slayer. B-) Pretty cool!
The inability to look all the way up is frustrating. What am I supposed to do in this one? Seems shooting at the dragon is futile.
Hey Ben, this one is a multiplayer arena so it's best played with a couple other people (there's a single server so everyone who opens the game will be in the same match). Thanks for giving it a try!
Oh really?!? That's impressive! I would add a comment about that on the page (or maybe I missed it) but be sure not to make updates to the game code or you'll be disqualified. (In case you weren't on Lana's live stream when she said that.) :)
It means your game has a online server or something like that?!
That's correct!
Cool feature! good job!
Does it have cost for you?
I started experimenting with multiplayer games and a server a couple months ago, the cost per month depends on how much it's used. But overall not very much, last month it cost me $2.
I think it's the game I played for the longest in the entire jam.
It's really simple, but really addicting.
I had a lot of fun playing with the physics, shooting the black ball and hiding from people in the labyrinths.
Hey Jirushi, really appreciate you playing our game! I think I was playing with you while you were on. Glad you had fun!!
Yeah there's one thing missing: the ability to have a name tag haha
(Also play my game haha)
Awesome. :) Thanks for playing!
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very cool level design, too bad no sound. am I supposed to blast the dragon? wish I could look directly up in that case :|
Thank you so much for your comment!! I actually found some super amazing royalty free synth wave music but it got disabled during testing and we forgot to re-enable. Derp. It is multi-player so the idea is you fight each other. Thanks again for downloading and leaving feedback!