Hey Derek! We REALLY enjoyed this game, or at least reading it (we haven't played it yet). Honestly I think it was my favorite game of the jam: it really nails the vibe of being a photographer in a war zone, has interesting places to push your luck, and I LOVE that you actually draw the photos you take.
Would you be open to the idea of us making a hack of this game, perhaps as a journalist or something? It could then be cooperative, where one person plays as the photographer and the other the journalist, or could be solo. I haven't thought much about it lol but I LOVE this system and I think it'd be so cool to make something based on it. I have no idea when I'd do it, but it's always nice to have ideas on the shelf ready to be worked on for jams or challenges or whatever.
If not, that's 100% okay, there's literally no pressure and I wouldn't feel any less awesome about this game or your work :D
If you want to answer more privately, feel free to email us at bethandangelmakegames@gmail.com
The word of the day here is chilling. Using your camera as the main mechanic is such a cool concept for a TTRPG! And your fate being tied to a coin toss... Masterful, just masterful!
I like your game. I don't have a printer so I just wrote out the cards. I do wish when I rolled the dice I had the chance to re-roll both the highest and lowest numbers to try and get a better result. If I roll all low numbers it sucks and there is nothing I can do about it. If I roll a one and a four then I re-roll a two and a one that is my fault so it does not suck as much. I do wish I had not more control but more choices. I love the cards. The cards are 10/10. The dice are 5/10. I love the art. The minimalist design leaves a lot of room for imagination. I am excited to see your next game.
Thanks for checking it out! I wanted the mechanics to match the slightly unpredictable nature of photography, especially in a chaotic environment, but I like the idea of maybe adding a buff system and more bonuses in the next version.
A super interesting game. I haven't really played many solo RPGs but im already thinking about how cool it could be to decide to use a specific art style based on how well I rolled in certain aspects.
You have a great original idea for a plot and a core gameplay loop, and your game absolutely delivers on both.
I can see this played as a casual multiplayer game with players narrating their own trials as they try to escape the warzone with the best score. Then you could look at everybody's sketches after, maybe for a bit of a laugh if none of your gaming group can draw.
I haven't fully read this yet, just looked at the images, but I already love this! It's a really fascinating blend of needing to survive, needing to make the most of each photo, even sketching those photos out, and then still needing a certain score to truly win. Ever since a friend started pointing out the issues with scores in lots of games, I've been seeing bad scoring systems (or even games that shouldn't have scores at all) ever since, yet this one really nails the purpose of a score system: to try to make your way in the photojournalist world!
I wanted there to be some way to get that concept of "Oh, the perfect shot" that you could convey in a visual game, so there had to be a bonus involved with especially striking image subjects. And if you're a photojournalist, your goal would be to get your photos seen by the world so the score stands in for that. And it's also a measure of the player's integrity, so it goes down if they allow themselves to be censored or if they don't help others.
Then there's actually two "lifebars" in the game, because you're potentially screwed if you run out of flashes but literally game over if you run out of location cards before escaping.
I love that so much! It's such a clever balance of different currency systems, all mechanically tied to the theme perfectly. Even reading the bit that I did, I could feel that tension and fear of needing to be up close to what's going on while also powerless to protect yourself if things went sideways.
Comments
Hey Derek! We REALLY enjoyed this game, or at least reading it (we haven't played it yet). Honestly I think it was my favorite game of the jam: it really nails the vibe of being a photographer in a war zone, has interesting places to push your luck, and I LOVE that you actually draw the photos you take.
Would you be open to the idea of us making a hack of this game, perhaps as a journalist or something? It could then be cooperative, where one person plays as the photographer and the other the journalist, or could be solo. I haven't thought much about it lol but I LOVE this system and I think it'd be so cool to make something based on it. I have no idea when I'd do it, but it's always nice to have ideas on the shelf ready to be worked on for jams or challenges or whatever.
If not, that's 100% okay, there's literally no pressure and I wouldn't feel any less awesome about this game or your work :D
If you want to answer more privately, feel free to email us at bethandangelmakegames@gmail.com
- ✨Beth
Sure! I'm flattered ☺️
Awesome, thank you so much!!!! I'm gonna start writing out some notes right now 🥳🥳🥳🥳
Such an original idea and concept. Love the idea of your flash being a multi-purpose mechanic. Good job!
The word of the day here is chilling. Using your camera as the main mechanic is such a cool concept for a TTRPG! And your fate being tied to a coin toss... Masterful, just masterful!
Thank you!
The odds are definitely against the player when it comes to getting out of the city in one piece
I like your game. I don't have a printer so I just wrote out the cards. I do wish when I rolled the dice I had the chance to re-roll both the highest and lowest numbers to try and get a better result. If I roll all low numbers it sucks and there is nothing I can do about it. If I roll a one and a four then I re-roll a two and a one that is my fault so it does not suck as much. I do wish I had not more control but more choices. I love the cards. The cards are 10/10. The dice are 5/10. I love the art. The minimalist design leaves a lot of room for imagination. I am excited to see your next game.
Thanks for checking it out! I wanted the mechanics to match the slightly unpredictable nature of photography, especially in a chaotic environment, but I like the idea of maybe adding a buff system and more bonuses in the next version.
Thanks again!
A super interesting game. I haven't really played many solo RPGs but im already thinking about how cool it could be to decide to use a specific art style based on how well I rolled in certain aspects.
You have a great original idea for a plot and a core gameplay loop, and your game absolutely delivers on both.
I can see this played as a casual multiplayer game with players narrating their own trials as they try to escape the warzone with the best score. Then you could look at everybody's sketches after, maybe for a bit of a laugh if none of your gaming group can draw.
Thank you!
I am looking forward to expanding the photography mechanic into a multiplayer adventure, I'm thinking something related to "paranormal investigation."
I haven't fully read this yet, just looked at the images, but I already love this! It's a really fascinating blend of needing to survive, needing to make the most of each photo, even sketching those photos out, and then still needing a certain score to truly win. Ever since a friend started pointing out the issues with scores in lots of games, I've been seeing bad scoring systems (or even games that shouldn't have scores at all) ever since, yet this one really nails the purpose of a score system: to try to make your way in the photojournalist world!
I'm excited to fully check this out :D
- ✨Beth
Thanks!
I wanted there to be some way to get that concept of "Oh, the perfect shot" that you could convey in a visual game, so there had to be a bonus involved with especially striking image subjects. And if you're a photojournalist, your goal would be to get your photos seen by the world so the score stands in for that. And it's also a measure of the player's integrity, so it goes down if they allow themselves to be censored or if they don't help others.
Then there's actually two "lifebars" in the game, because you're potentially screwed if you run out of flashes but literally game over if you run out of location cards before escaping.
I love that so much! It's such a clever balance of different currency systems, all mechanically tied to the theme perfectly. Even reading the bit that I did, I could feel that tension and fear of needing to be up close to what's going on while also powerless to protect yourself if things went sideways.