Hi, this jam is for analog tabletop RPGs, so I've dq'd it from the jam. Thank you.
Angel
You're welcome, and thank you too! I techically found 9 but didn't get the 9th because I couldn't use the wire after forming the entire chain. I'm assuming the one people don't normally find was the one I found hidden in a secret room, and I'm assuming the 10th is behind another one that I didn't find, but that just means I'll have to play it again to find em all! 🙌
- ✨Beth
This was glorious lol, I revel in the anti-AI/anti-data-center sentiments here. The voices were fantastic, and I absolutely loved the use of the singular AI image. I thought it was an incredible ending, tbh. And I was shocked to actually beat the game since I'm usually pretty terrible at using the keyboard in precise-ish games 🏆
- ✨Beth
Great work! I really enjoyed checking out each of the trains, and even though I didn't end up getting any wrong, there was still that stress of "please don't let me be owned by the railroad company!" 😅 The endless final day was a nice touch, too, as was your allowing players to walk around the desert, the audio, and the rumbling of the screen as trains came and went.
I'm also SO glad you wouldn't allow the trains to be sent without closing the door, because I forgot that almost 60% of the time!!! 🤦♀️
Also, in case anyone needs the Ludum Dare link to rate it --> https://ldjam.com/events/ludum-dare/59/whats-on-your-train
- ✨Beth
This was frickin fantastic, I loved it! I was so worried this would be a horror game, because I get SO scared so easily lol 😅 Really unique and clever mechanics, great sounds and music, fantastic acting and video. I struggled sometimes with doing things for a set amount of time, and especially with the chin (I kept clicking the mouth instead). And sometimes I had to right-click again after turning the TV so it would register my presses, but that's definitely not your fault.
Anyway, all of that to say that this is easily one of my favorite LD59 games!
Also, if anyone needs the Ludum Dare link to rate it --> TellyBuddy | ldjam.com | Ludum Dare game jam
- ✨Beth

Whooooo! That was clever, and it was fun to use both the signal and just the space between you and enemies as tools to defeat enemies :D
Also, for anyone looking for the Ludum Dare page to rate it --> https://ldjam.com/events/ludum-dare/59/flocx
- ✨Beth
This was really sweet :D I loved how the two sides interacted with one another so they could meet up again, and appreciated the lack of violence/threats/death scenes lol/etc. Very cozy and lovely!
Also, in case anyone needs the Ludum Dare link --> Blipp | ldjam.com | Ludum Dare game jam
- ✨Beth
I got 10:03, and I'm super happy with that :D I'm a huge idle game fan, although I'll admit that despite the outline around the tower, I thought I had to click on the tiny little black dots flying by, and none of em ever counted 😅 But after a moment, this was super solid! The ending especially got me 😮
- ✨Beth
This is so adorable and cozy! OMG, that second-to-last one took so much caution lol, but I still got it on the first try 🧡 Great job here!
Also, for anyone else who needs a link to the game on Ludum Dare, it's here: https://ldjam.com/events/ludum-dare/59/fillmores-island
- ✨Beth
No no, I think you did great on executing the idea of us interpreting it as saying farewell to whoever :D I took it in my own personal way, I was just curious if you had any intentions of your own with it. Like... I often create generally enough that anyone can (hopefully lol) relate, but I typically write from a place of grappling with my bipolar. I frequently focus a lot on identity and purpose in my work, so people are inspired to (re)discover either or both, but it's because both are so vital to me.
You didn't disappoint at all with this game, it was lovely and fantastic, and I legit enjoyed my time with it 🧡
- ✨Beth
I love idle/incremental games, and I really enjoyed the visuals of this one. It was short and sweet, so it didn’t overstay its welcome. I wish I could zoom out and see all of the fireworks (including the ones that exploded lower on the screen), or turn the sides into bumpers so more fireworks would end up at the top, but I really enjoyed this. I actually played it twice because I was halfway through it when I went to bed last night lol, and I had to see the rest of it play out.
Well done!
PS: This is called “Farewell,” is it a general vibe or was it created with someone or something in mind?
- ✨Beth
I love nonogram puzzles, and the twists you added here are AWESOME! I’ve played soooooooooooooo many nonogram games, but I’ve never seen anything that really messed with the way the hints were given, or things like the mirrors.
If you continue working on this, and I really hope you do, I’m sure you’ll add some introductory levels that explain the basics (as many people may not know them). But as a seasoned nanogrammer, this was terrific!
- ✨Beth
I loved this! I’ve yet to play Disco Elysium, but with the comparison, now I want to. This was HILARIOUSLY written, and even though I’ve never worked in an office, I absolutely felt it in my bones.
I also thought it was hysterical that I failed almost every single attempt at a challenge somehow 😅
- ✨Beth
This was fantastic!!! I love games where you earn money from your bag management like this, and you did a good job with spacing out upgrades and revealing new surprises (the fish you can’t catch at first). I played the heck out of this and saw it through, and had an awesome time with it. This is one of my favorite Ludum Dare games this time!
- ✨Beth
Only getting to dig up one item the first day(s) was rough. My first day, I found a $1 pop top, so it wasn’t til the second day that I got an upgrade. Even after upgrading my damage, I could only get one thing a day. There’s a lot of luck on what you dig up, which then leads to a lot of luck with how quickly you can upgrade and earn more treasures per day. With that said, after that, it got to be a lot of fun! I loved upgrading and finding the treasure, and that the game ended when you get all of the treasures (without also running out of stamina at the same time, which happened to me the first time lol).
Using the sonar to auto-dig treasures, and then digging up sonar charges, was also a really epic combo. I loved that!
- ✨Beth
This game is frickin adorable, and it’s great you managed to use those graphics even if they weren’t for your RPG. And it made for a fantastic-looking room! It’s also awesome you came up with something so clever as an idea, well done!
PS: I’m always hyped to check out your entries, and this time was no exception :D
- ✨Beth
Very nostalgic vibes from this game, and I like how simply you control it, yet how much stress the game has from being cautious. And it all makes sense: demons make ore but cost food, then traders let you trade those three different things around. Again, I really liked how you managed to make this so simple, yet still had such vibes of caution and stress.
- ✨Beth
I love this game! I actually played through it three times, but kept failing on the screen where you lose a health when you explore. I even got the blindfold, and used it, but it didn’t save the damage (I thought maybe it’d keep you from seeing horrors lol, but it’s fair that it doesn’t protect you from anxiety). I hope someone else beats this, so I can watch a playthrough :D It was also cool playing both chasing insanity and making sure I was as sane as possible, as that changed cards and the environment up, and that’s super epic.
- ✨Beth
This is super unique, omg lol, the visual of hopping around and interacting while keeping your blood flowing (but not TOO much!), and wrecking all of the stuff that’s in your way is incredible. I really struggled to find a balance, and pressing all of the number buttons was irritating sometimes (although the fact that I kept hammering them all in order all the time is probably why I failed lol), but it was a very clever and unique game.
- ✨Beth
This is really clever! I don’t think I’ve ever even seen a video game where you signal for airplanes (let alone dragons!), and you executed it well here. I love the bonus for remembering poses (even though I never remembered any lol, so I never got the bonuses), and the art and control layouts are really awesome.
- ✨Beth
Here ya go :D https://ldjam.com/events/ludum-dare/59/cash-harbor
I often play a LD game on Itch before checking for the link lol. If you get a link to a game and replace it with this game's name, it USUALLY works, but not always...
- ✨Beth
Oh, awesome, thank you so much for saying so, and for playing!!! 🧡 I also love that you're familiar with Alan Wake; when I was testing this around, only one person was familiar with it. It feels so rare to find fellow Remedyverse fans in the wild 🙌
And YES!!! OMG I used the One Page Left system, and fell in love with that system, solely because of those scrawled pieces of paper in the screenshots for the game. It seemed perfect here, capturing the chaos and self-doubt of Alan's journey.
Also LOLOL my pages almost always ended up with like 4 or 5 payphones somehow, and yet I never, ever, even once succeeded at that prompt 😅
Seriously, thank you so much for sharing this :D
- ✨Beth
Nice! I love that idea. There are some forms of writing that lend themselves to such restraints. It only helps to strengthen one's intended message. If you do end up writing something and it's not too personal for you to want to share, we would love to see it.
Thank you for checking out the game!
~Angel
That's super cool, and yeah that's totally okay, I trust ya :D We've done that a few times too, kinda remade something of ours better. And that's awesome that you were able to improve it without the dice! It's so wild how that works, how a game can change so much simply by changing the way you interact with it.
Well done! 🙌
- ✨Beth