This is a good game. I am glad I played it. I did struggle with the last word a bit, but over all it is very well made.
AxalKay
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I didn't finish the game. The art was inconsistent in a way that did not feel intentional. There were grammar mistakes I was willing to over look until I realized the writing was... you made a random blade runner reference out of left field. The writing was not good. I know Naruto is popular but not everyone will know what sharingan mean. This feels like a passion project. Which is fine. The game is not good.
I like the idea. I like the ambition. The game is simply not very well made. The jumps are hard to gauge. I can jump around walls. I made it to the puzzle with the two moving platforms with buttons on them and I just could not be bothered. The game was slow and just not very interesting. I am sorry for being so blunt.
First I love to see girls with body hair. All bodies are beautiful. The music is great. The laughter infectious. I do think the game got a little repetitive near the end, but it is short enough I didn't really mind. I respect what you are going for and think it was executed very well. <3 My high score was 463,005.
I really liked the introduction. I don't know how to increase my skills. I noticed my stealth improves when I rob people, I got to familiar without even trying. I liked that I had to buy the watch it is a nice touch. I stole a watch but could not use it which is... I am assuming Oliver Twist was part of the inspiration That is one of two things it reminded me of. When I was on my character screen there was a problem when I scrolled down the screen would jump back to the top. I got the contract. This is a good demo. Keep it up.
I found it interesting the game is harder if you try to be lewd. I got every achievement and I assumed there was one for have zero corruption and beat the game in 14 days. I am disappointed none of the customers were girls. I would have liked the option to show a girl my tits. It is a solid game especially for a jam game. I don't have any real complaints.
Fine. No need to yell. I am going to try and be nice. I am confused. Why not just make a shooter game and music player separately? I was confused when the song I chose was not the song that played in the shooter game. The game is not very interesting. The power ups, bomb x2 score, life are not interesting the asteroids are not interesting the ship is not interesting. Maybe if I got the upgrades from the shop the game would have become more interesting (I doubt it) but I didn't buy them because they cost too much and I could not be bothered to play long enough to get them. Based off what I had seen I did not think it was worth my time. If I had to sum up this game in one word it would be bland. I can tell effort went into the game. With some polish more interesting things to shoot and fun power ups this could be a great game. You missed the mark but you are not far off.
I won! Yay. It is an interesting game. I had fun with it. I feel like a lot of the clues were too obvious. I do think the game would have been better with fewer girls and more difficult puzzles. I do realize a lot of people would disagree. The more boobs the better. I was not solving puzzles I was testing my reading comprehension, so the game was very easy. The flower girl is the only one who stands out as having an actual puzzle to solve.
I don't love mine sweeper. I don't get the appeal. It is a puzzle game that relies heavily on luck. I do yours had the full screen option on. The submission to banners cover part of the board and it is a little annoying. I appreciate the ambition. The dice game feels like it could have been more impactful. I do see how it could get you out of a 50/50 bind getting rid of most of the luck, but accessing it requires luck so.
I like this game, but I wish I liked it more. I like the art. It is super kinky which I love. But you have the lue rings and I thought they indicated when I was supposed to plap. I was wrong. The face changes, and I assume that is a sign I am making progress, but I never knew how close I was. I did not win. I gave up. The game is unforgiving which is fine but the game is not for me.
This is not financial advice. I made it to the third stage. I thought the game was easy to understand. Once I got the hang of it I did get bored quickly. I hope the final version has a bit more skill involved. The rug pulls never felt unfair or too punishing. I don't know if it feels balanced. That depends on what you are going for. I would say the game is on the easier side.
I got stuck on the ceiling in the first secret room in the level after the dark level and had to restart the game. I would put a yellow pad in there so people can get down. The birds are a nice touch. The amount of branching paths is impressive. I do wish my best time was displayed on the title screen. I was not paying attention to the timer so I don't know how long I took. I know my time was bad. I spent a while exploring every nook and cranny of the new levels.
10/10 One of the best games I have found on Itch. It has a lot of branching paths and nearly every level has a gimmick to keep game play fresh and exciting. The branching paths and speed running elements give it a lot of replay ability. I highly recommend giving this game a shot. It is challenging but fare so even someone who is not great at games like this (me) can have fun with it. :)
Some of the writing is bad. "In the distance, the main building looms over the rest, like an authoritarian grandmother looking down upon her grandchildren." This is bland and abstract. It does not say anything. I am going to give an example of how I would describe the building and I want to know if you see a difference. "The main building loomed over the rest. The shadowy face was dark and imposing. The gothic inspirations almost made it feel vamperic. Just looking at it was suffocating. But it was also warm. It reminded Mubina of her grandmother."
Some of the writing is good. "If she stood in the same spot for more than twenty seconds, the soles of her shoes might melt into the smooth concrete walkway, which would be a shame." That is great. 10/10. I think there is more bland writing than there is interesting writing.
"Between the bricks lurked possibility and intrigue." Great line. What does it mean? I am not going to list all of them but a lot of little things stood out to me as odd. "Happy belated birthday by one day. You are making my 17 year old joints ache. The only place that seems to defy it thus far is the generic kitchen." Last one "Huh, you never told me about your life at the academy before." Who talks like that? She could have said "Really? What was it like at the academy?" "I can barely share a house with two sisters it must have been hard sharing a room with three girls?" Or she just could not say anything. Her interjection adds nothing to the story. Mubina's follow up does not make sense either. She proceeds to talk about the academy NOT her life at the academy. The writing is very clumsy and borderline nonsensical. It is obvious you are a new writer. You mistake exposition for storytelling. I didn't finish the game. I couldn't. I tried. I think I made it pretty far and I could not tell you what the story is about. It seemed like things were just kind of happening. I don't actually know anything about Mubina. I wish I could give constructive feedback, but I honestly have no idea what kind of story you are trying to tell.
I got 2k points and every fruit. I think one star is harsh. I would give you at lease one and a half XP. Seriously the game is not very fun. It does not change after the first level. In seconds I saw everything the game had to offer. I would have liked mor variety. It is by no means a bad game. I think you should be proud of what you made. I do think one star is harsh but not unjustified. If they only gave one star and no other feedback they are a jerk.
World peace by 2140. That is unrealistic. If I had to describe the game in one word it would be slow. The first waves are boring. The second waves I figured out how to beat the ships and had one more wave to go. The first time I died was against the boss who I could not be bothered to beat. I tried a few times, but it didn't seem to have any kind of pattern so I gave up. The cutscenes are so slow too. It is impressive for your first jam. I could not make a game like it. I think you have everything you need to make a great game if you cut back a few waves and gave the player a way to deflect bullets at a cost or something to do other than move and shoot. 8/10. Good game but could be better.
I liked the game. The writing was 10/10. The controls took some getting used to. I used the joy mask a lot. The sadness mask to me seemed bad. I got a nearly perfect score. The boss was fine. The moment to moment gameplay was fine. The levels design was just okay. The vertical parts didn't seem well thought out and the horizontal parts were a little flat. The confusion mask was my favorite but you never made me do anything interesting with it. You never really made me do anything interesting with any of the masks. It is a good game I will give it a 10/10 but I also see a lot of untapped potential. It is a diamond in the rough, but a diamond none the less. :)
His jump feels awkward and he has no momentum. He is really fast. I am not saying he needs to be slower, just he feels fast. Honestly I would rather he be too fast than too slow. I know that is not very specific. I would try making him a little slower, but that is just me. The wall jump feels weird. I found another bug if I jump when I land in the water I fall through it and can walk under the water. If it is deep enough I will die when I try to jump out.












































