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AxalKay

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A member registered Jan 17, 2022 · View creator page →

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  First I really appreciate this game. I love seeing educational games. I love the game Witch Math. It is a math game like this, but it has a series of levels depicted as potions. Each potion has a value and making the potion gets you money you can spend on cosmetics. Harder levels give more money and the cosmetics get expensive. The cosmetics are extrinsic motivation. The harder levels are intrinsic motivation. I know it is not fair to compare your game to Witch Math. It is like comparing a movie to a short film. You have different goals. I made a game called Sevens And Nines. You have to multiply numbers by seven and nine. If you do it with a time limit you get hats. If you beat all three levels with or without the time limit you get to see Ai Astin's boobs. The boobs are the extrinsic motivation and the hats are the intrinsic motivation. As much as I am motivated by boobs I am not saying your game needs boobs perse, but it does need an extrinsic motivation. As someone who likes math, as someone who makes educational games I think this misses the mark. It is a good game, but I have no extrinsic reason to play it.

 The music is grating. I don't know how you tested this game but I am going to assume it was without that song. The game is impressive in some aspects. Getting the blackboard to show the questions and answers. I think I know how you did it. I know how I would do it. I have not seen anyone do that in Renpy. I don't know how you prevented letters from being typed. The game is coded very well. +A for effort. B for game design.

 I found a video explaning intrinsic and extrinsic motivation. better than I can.

If you need someone to playtest in the future I am happy to help. :)

Yay. Thank you for playing :)

I found one of the secret areas. :)

 As you could probably guess from my pfp I do like Umamusume. I really love the idea for this game. I only love pages 11-14. Pages 1-10 are too focused on zombies and not enough on horsies. The prez is an amazing adversary. She is as stunning as she is horrifying. Fight her with a metal pipe or a katana does not feel very Umamusume. This is a zombie game in a horse mask and I wanted a horse game with rotting flesh. It is an amazing game. I think the system fits well with the idea.

 But Umamusume are more than runners. They are idols. And the six stats (seven including loot) two of them can be related to running (one more so than the other) and one to being an idol. There are no mechanics to encourage trying to be an idol. There could be people who are angry or scared and the only way to calm them down is to sing. Or breathless could be compelled to repeat dance moves so you can stop them dead in their tracks by dancing, but you are vulnerable while dancing. If you try to distract the prez with dancing there is a one in four chance she will charge you. Or always roll a D12 while singing, but regardless of the result attract a breathless. Something to make it more horse girl. Even just replacing the word sanity with dreams. It is very clear this is breathless first and Umamusume second. 8/10. It has great ideas which is why it is so disappointing they were not taken farther.

No wonder the goats ran away I am evil. The writing is funny and creative. I like how rolling a 1 is gain a wound and lose a heroic potential as is I had a heroic potential rolled a 1 and decided to not re-roll. This game is the G.O.A.T (Good oats at town). The game is cute and funny and I love the art, but not hurting goats. 8/10.

I like this game. It is very free form. I am not a big fan of crunchy games. The only complaint I can muster up is that is is very beige. I do wish it had more art (I know. Glass houses). A little UFO or a splash of color might go a long way. All in all 10/10. Have you played Prom Invaders? I think you would like it.

I appreciate that this game is two pages. I wish it was three so it could have more art. It is a very pretty game. I love the idea of birds cursing people to death. It is very macabre. I like how the augries help give each crow a distinct personality. It is a great idea and all around solid game.

Interesting. I think instead of starting with one D4 blood you could start with three for an easy game, two for normal and one for hard. That way it would truly be diceless. I love dice so I am not complaining.

 It is a lot to keep track of at first, but once you get the swing of things it moves pretty smoothly. The game is almost entirely deterministic. I can't say you don't get to make choices, you do. You don't get to make interesting choices. You should always summon a sidekick. The rooster and dragon busted. The cat is good. And the parrot is bad but not useless. There is almost no down side to using them. Attacking gets you closer to your goal. Defending and healing do not. Unless you roll three ones you should never take damage. If defending or healing gave some kind of benefit like charging a super attack it would add an interesting choice. Even then the only consideration would be reduce HP as quickly as possible. There is no secondary objective. It is only deal as much damage as possible as quickly as possible. I looked up a D4 bell curve and there is an 11% chance a chaos pawn will skip its turn. a 20% it will hurt itself if it is attacking which is a 50% chance. and a 32% it will do nothing special. 63% of the time chaos pawns are just kind of boring. The elements are a good idea, but it costs progress to interact with them. If you don't have progress or just don't want to spend it on a chance to change your element it is functionally randomness for the sake of randomness. There is a video I think you should watch. It is Unreliable wizard by NPI. This game is my unreliable wizard. It is charming and I love the art and I am not going to play it again.

I really like the art. I like rules lite games and I love chucking big hands full of dice. You can't help but have a good time.

 This is really cute. Not like artificial baby Yoda cute. This reminds me of Craig of the Creek. You could easily make a Creek version. When you said there are people in a truck shouting religious things I immediately pictured four dude bros shouting "Jesus is with you" and "He would not test you if it didn't make you stronger" as they didn't even consider slowing down. I can not picture anyone in this game as anything other than wholesome. I would not say this is short it is concise. It paints a very vivid picture. If I had one complaint, and I do, it is that the stats are not body mind and charm despite obviously being body mind and charm. And you need a D10 to roll your items but a D10 is not listed as one of the dice you need. 10/10.

  Hi. :) I am going to be really mean. It is not your fault that is just who I am. I am not trying to be discouraging. I think it is great you are asking for feedback. I know I have made some less than perfect things and I know I learned a lot from people who were less than nice. I do see real potential in you. I am going to be mean.

  Huge missed opportunity by not having someone you need to rescue be in the location. If you told me there was a lost dog in the mouth of a dragon I would go into the dragon's mouth. As of right now the motive to enter the labyrinth is nonexistent and the reward for escaping is nothing. The sick player could be the person you went to rescue. The example adventure does not actually have much to do with the theme out to lunch and I think it is because your realized that is really boring. It is literally saying "that thing you came here to do no you can't do it because I said so". I know what you are trying to do. This is the lotus eaters den or Noradz. The problem is the delay in arriving and noticing something is wrong. There is a period of time where you just have to wait for something to happen so you can react to it.

  I want to compare it to Noradz again because it is the first thing I thought of. Noradz is weird. The heroes arrive looking for something and can not leave until they find it. The people keep repeating the phrase "Clean Noradzs here" and brushing their shoulders. They refuse to explain why. Any mess no matter how small is always punished. Their town was destroyed by rats. Noradz is a combination of the words no and rats. The entire town is obsessed with keeping rats away. In Noradz if you try to do something someone will try to stop you because it may attract rats. In your game if you try to do something you can't because the person you are looking for is either out to lunch or useless. If they do try to do things right they get rejected for using the wrong color ink. Only after something the GM decides happens can you react to that thing and maybe get into a fight. Noradz presents a problem to solve. Out to lunch presents a problem you have to wait for the GM to solve.

  One more example. Bait location number three: A never-ending athletic tournament with all manner of martial and physical challenge available. How is failing to do paperwork more interesting and fun than doing the tournament? I you promised me a tournament and I got "this is the wrong color ink" I would never play with you again. If there was actually a tournament I would not be charmed by the never ending impossible paper work I would be annoyed by having to find a guy who is not at his desk because I could be doing tournament stuff right now.

  I like the writing. The example adventure was fun to read, but I don't think it would be fun to play. Not unless it was twenty minutes. Your projection of two to four hours is way to long. I know this is not an adventure it is a framework but it feels empty. It boils down to "Have you considered there might be something sketch going on at that tournament? What if someone was dragged through a door and no one closed it?" If I was going to run an adventure in Noradz I would not use this as a framework. Step three [The Bureaucracy] is exploration in a (not so) funny hat but you don't provide anything to explore. If I had to guess your Wild Sea adventure was fun not because of the bureaucracy but because you were playing Wild Sea. Just a guess. You missed the forest for the trees.

  Final thoughts. This is over written. It is too big. Instead of trying to be everything to everyone it should have been one specific thing. I find this frustrating because I see what you are going for. This could have been great. Despite the fact I think this misses the mark, I don't doubt your next project will be great.

two minutes fifty nine seconds :)

This game is really cute so far. I am looking forward to seeing what comes next. <3

I am looking at the games code right now. 63 is the answer. I have removed the question because I trust you and don't know what went wrong. About the answers being purged that happened with a different game I made too. I think I fixed it. I am going to level with you. I am not a great programmer. I appreciate you letting me know about the bugs. I hope you can win this time. :)

I like the idea and the execution. The game is fun if a little short.

It is a shame I can't play the game yet. It looks amazing. I am looking forward to playing it when it is ready :)

It is a fun game. I liked the art. I do wish it had music. Over all it is a pretty good game.

I played both games and I really liked them. The girls were so so so cute in the first game. 

I laughed at the warning in the second game don't play if you don't like fun. I found 14 things. The art is as amazing as ever. Some of the things were hidden in clever places.  I did like the first game more. It had more cute moments, but the second game is a demo so I am not going to judge it harshly. I think the second game has a lot of potential for just the cutest moments and I am excited to see it grow. :)

Ctrl = crouch.

I want to start by saying I adore this game. I love Zel'ra. I want to pet her fluffy cheeks. The game is fun and sexy, I did not finish the game. The game soft locked after the third time she went to sleep. There are the puzzles and I finished them. Then the power went out and I turned it back on and there was a malfunction on the deck so I fixed it and nothing. I ran out of energy and nothing. I tried to replenish her energy, but I can't. It is a shame. This game is great. I really wanted to see the ending. Despite the bug I will still gladly give it a 10/10. :)

I got to 28%. I like the game, but I do think it needs more polish. I am not really sure what the icons do. When the overheat icon got low I ran to the water, but I was not sure why. The music was nice. I hope to see this game reach its full potential. 

I loved the art. The writing was top tier. I loved all four girls immediately. I can't wait for the full game. I do wish Malady could heal out of combat despite the game being well balanced. Dreadful omen can be used out of combat and I am not sure if it is supposed to. Over all it is a great game.

I love this game. It is very pretty and educational. Keep up the good work <3

I can confirm it is in fact pinball. It is simple and I like that.

This is a really great game. I beat four bosses. I feel like I could do better if I played again and I will play again. I do think more opportunities to get weapons would be nice but maybe that would make the game too easy. 10/10 <3

I beat the game. It took me just under an hour. I liked it. I liked the art. I liked the character designs. The game play was a little simple. I didn't interact with the tavern much because it made so little money. I know the point is to get have a big belly and the tavern being too good would allow me to ignore that part of the game which would be bad. I enjoyed my time with the game. :)

Very cute and funny. :)

I got two of the ending. I liked both of them. You can probably guess which I liked more. It is a great and well thought out tory either way. 10/10 <3

It is an interesting game with really pretty art. 8/10.

10/10 no notes. :)

Cute game. I like it a lot. I do think battles are a little too frequent. But I did enjoy it. :)

I solved the flower puzzle yay! And gave up because I knew I was not going to enjoy the rest of the game. The art is really pretty. I wish I could have continued playing but when that is my first impression I have no desire to see what comes next.

One green, two cyan, one yellow and one pink.

I like the art. I like the sound. I could not make it past 1:30. I don't know what the bite does. The range is abysmal. I have a laptop so I can't move and shot without a mouse which is not a big deal but it is something you might want to keep in mind. The skulls are too fast. Moving behind a wall is a death sentence. Standing still is a death sentence. Moving toward monsters is a death sentence. I would give the player more HP. I don't hate the game. I liked it. I just think it is too hard. 

It is very impressive you made this in Renpy.  I found my sister died to the two wolves and dies in the fight with my sister. I would have played more of the game but, it is too dark. I can't see half the time. I didn't know I could crawl when I had to it was frustrating. There is a lot of information and most of it is meaningless. Maybe it would be useful on a second playthrough but it just made me wonder if I was playing right. I like the writing, but again I didn't play long. I can see what you are going for and I like the vision, but I don't think you stuck the landing. If it was easier to see, more clear what to do and fewer seemingly pointless numbers I would have been willing to give the game more of a chance, but as is it failed to hook me in. I am sure it is a great game. I can tell a lot of effort went into it. I fully expect the rest of the comments will be a lot nicer. I can be critical and I hope it helps.

I liked the new levels a lot. I don't know how long it took because the game booted my back to the menu the moment I touched the final flag, but I am pretty sure it was just under five minutes. I am getting pretty fast. :)

1: No. 2: ... ... ... 3: My favorite endless runner ever is dark corridors 2.  You are a girl in a haunted school running form a ghost. Everything in the school is trying to kill you. You have goals to complete and as you finish them you unlock new parts of the story and new characters and a new costumes for each character. The girl you start as has a devil costume for some reason. The ghost is a girl named Lucy and is the final character you unlock.  I love the story and atmosphere. Years later I still adore the game. It was bold and unique. I have not played a game quite like it before or since. Having just played your game I struggle to remember anything about it. I could not tell you the color of the car I was controlling. Just changing the art to something unique would go a long way. If it was a fish trying to climb a waterfall that would be more memorable (there is a Chinese legend about I think a carp climbing a waterfall and becoming a dragon. It is where the pokemon Majicarp comes from.)

4: I didn't find any bugs. I can tell you are not a huge team making billion dollar games. I don't want to be too negative. You made a game and that is impressive. It is simply not a very memorable game.