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AxalKay

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A member registered Jan 17, 2022 · View creator page →

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I really liked this game. I do think it could use a more music. I did not play the full version and I thought the map was a bit too big. Actually that is not accurate. I thought the map lacked points of intrigue. There is a room with fake walls and it is a maze and it is great. Love that room. Most of the rooms were just kind of there. They did not present unique or interesting challenges. I am not saying this game is boring. I do think it is lacking a bit of spice. I don't mean sex spice. The sex scenes are amazing. I love the art it is cute and charming as well as hot. I give this game an 8/10. Really good but one gimmic shy of great. 

I want to gush about the art. This game looks amazing. I love the style. It really brings everything together. It is not just pretty it is an important part of the game. I love how every picture is unique and diverse yet feels like they belong together.

There are a few things I really like about this game. It is very pretty for starters. I love the vibes. There is so much charm. I personally would have liked to see more earthy colors like brown, but glass houses. I appreciate any game that lets me play as a magic animal. As a frog lover I am glad there is a specific frog option. There are a lot of fun and unique player option. This is simply and all around great game.

Thank you. I am looking forward to your feedback. :)

The things we do for cats and witches. <3

Thank you. Love the name. When I saw the notification I thought your comment was more teeth, please. I was fully prepared to add more teeth. XP

Great game. It is a lot of fun. I really liked the physics. Just moving around is fun.

I played four rounds and gave up. I felt like I spent most of the time standing still and waiting for things to come toward me. I had no real reason to move. I could move to pick up money, but I didn't care about the shops. Nothing in them was fun or exciting. And the bonuses after every wave were just as boring. So I come from a board gaming background. We have something called the rule that makes the game fun. In poker it is betting. What makes your game fun? The first feature on the games page is auto firing combat.  I do not think this game is fun. Auto firing combat being your fist selling point tells me you don't think it is fun either.

This is a serious question. What makes the game fun?

I played sticky ball for a bit. It would be better with music and sound. I made it to the level with several wall jumps between squares with spikes on them. I think it could benefit from a timer. Make it a speed running game.

I don't know what to say. Lets start with the screen shake. There is too much. The sound of the gun gets tiring quickly. Zombies stacked and  three got stuck in the ceiling so even if I did beat the boss I don't know if I would have won. I did not beat the boss. I was going to try again, but the game is an assault on the senses. The game has an aesthetic. I could pick it out of a line up. I would say the aesthetic is ugly. There are too many clashing colors. It is both bright and dark. The music has too many sharps.

My advice. Cut the number of zombies in half. Replace the music with something with more bass. Less (or no) screen shake. Remove at least one color. Make a quieter shooting sound.

This does have the old arcade game feel. You got that pretty well. The core gameplay is good. There is a lot to like it is just buried under bright colors, buggy zombies,screen shake and sounds I want to mute. 6/10. Needs work but can be saved.

  Thank you. :) I had a lot of fun spreading my wings. 

  It is a hack of one of my games. It is not on Itch anymore (I hope that is okay) I was not super happy with the way it came out. This is a version 2.0 of sorts. The original was kind of boring and relied heavily on dice. The witch cat theme is doing a lot of heavy lifting and it is much more fun and fast paced without the dice.

This is a very good story. I played through twice and got more or less the whole message. Don't know if I was supposed to. Either way I enjoyed my time here. I don't know how to improve the game page. I like the way it looks.

I did notice one mistake  t8n-depart:"dissolve")+You stare at the note, the delicate white paper shaking in your hands. Not a big deal.

I don't know what this is. If you want to create an awesome story line why not write a story? From what I saw your story is bad. I don't blame you entirely. The service you used to make the game is bad. It did not know what I was trying to do. It felt like it was dong its own thing regardless of my input. My advice. Write a story. Renpy is super east to use and is perfect for what you want. :)

I don't know. I unlocked the volcano and... I don't know. It is fine. I didn't hate it. I never fully got it. It does not feel like there is a lot of skill or problem solving required, Just harvest was fast as you can. 5/10.

Enemy attacks do feal readable. Death does feel fair. I could not help but notice there are no upgrades. After a while the waves started to blend together. It didn't really feel like anything was changing. I could not figure out what focus did for the life of me. It is a cute game, but it got boring quickly. 7/10.

When people say brutal honesty welcome they rarely mean it. I player for one battle. I hate this game.  The opening screen has too much going on. You made me pick units before I knew anything about the game. The visuals are sickening. I hate the CRT filter. The colors make me nauseated. The screen shot does not do justice to how ugly the game is. In sixty seconds this game made me feel, over whelmed, confused and sick.

I hope that is not too mean. I have had close personal friends tell me I am too mean. I am not trying to be mean. I know there is such a thing as being too honest, but I can tell you put a lot of effort into this and I don't want you continuing down this path only to realize this on your own in six month. I like watching Olexa because he plays a lot of games and he can identify problems in really clear ways. I have learned a lot about game design watching people play games. I recommend asking yourself would X person play my game. If so why if not why not.

Cheers.

I liked the music. The art was nice. The sound affects added a lot to the game. I kept hitting e to reload. I could not move and shoot at the same time. He just would not. Dashing felt a bit weird. If I was not moving dash didn't do anything. I just assumed I would dash in the direction I was aiming if I was not moving. Once an enemy had me in his sights there was not much I could do on account of not being able to move and shoot. I stood in the corner and shot at anything I could and never cleared the first wave. I can see a lot of potential. There is obviously a lot of talent behind this game. It is rough.

Combat: Bad. UI: Great. Difficulty: Too much. Upgrades: Of what I saw they were not exciting. Speed boost. Slow baddies, Damage up. Magnet. More Money. Faster fire rate. A fun upgrade would be drop bombs that explode when you dash. or Baddies explode if you dash into them while reloading.

If you want you can try out Allura Of The Bully. It is largely about a girl getting wedgies if that is not your thing you can feel free to skip it.

I have never played set before and I did not find the rules very clear. The rules are convoluted I know it is by design if the rules were simple it would not be much of a game. I think you should have an interactive tutorial the text and two examples did not do much to help. I did figure out what I was trying to do eventually and when I did I could not help but think, this game would be better with music.

Yes. I liked the core idea. The game was interesting and fun. I do think the slime domino could work, but as is it feels like a joke at my expense. You can get away with anything if you present it proplerly.

The game is very cool. It reminds me of a old (1980s) computer games. It was interesting. I did free the guy. I got the inventory. I see what you are going for and I admire the vision. I do have one small complaint. Have you seen No Pun Included's review of Unreliable Wizard? I feel, and I could be wrong, the game gave me choices, but they were never particularly fun choices. I did the best I could with what I was given and that is it. I could not see how one run could be different from another. I feel like if Olexa and ManlyBadassHero played this game they would play it the same way. I feel like there is only one way to play this game. Maybe I am wrong. Maybe I didn't spend enough time with the game. That is the impression you gave me. I got the slimy domino said F that and quit half way through the run. This is a really interesting game with a lot of potential and atmosphere let down overly deterministic game play.

The best way to eat cake is during sex. ;)

I like the art it is really pretty. The characters stand out immediately and are very distinct. Things get off to a very quick start. Some stories can drag a little at the start, which is fine, but this one does not. Things got interesting at word one.

This is a cute game. I do like it. I got the Harvest Moon inspiration. The art is nice and so is the music.

Yes she does. I like this game. It has a lot of potential.

I really like this game. :)

With the way things are now I just assumed it was real. I didn't think it was age verification I thought it was a data mining scam. I only read the text so I would know how to report it to Itch and realized it was BS.

I don't understand why the game is real time. It punishes the player for having to learn how to play. A tutorial would solve that problem. I like the game. I love the art. All of the girls are so cute. <3

night ember

Thank you for playing. :)

I am glad you liked the game. I hope you learned something even if it is only that worms do not have tails.

 If you have not seen the new Carmen Sandiago I would recommend giving it a shot. I would obviously reccomend the original as well.

  I saw your comment a while a go and I didn't know how to respond. I think I do now. I am watching Brennen ask Hank anything. They are talking about chemo and something clicked in my head. Hank said he wanted his doctor to tell him what to eat to stop the cancer, because having a daily ritual of eating something would give him control in a scary time. I think the people who blame Renee Good have to belive she had contol of the situation, because they have to belive they would have control in that situation. Does that sound right to you? Do you think Renee Good had any control in that situation? Do you think you would have had any control in that situation?

  I can feel the desire to say "It is irrelevant. I would never be in that situation." But that would be refusing to engage with the exercise and it would also be assuming she put herself in that situation willingly. She was pulling away from the curb and stopped to let another car pass. She did heckle Johnathan Ross, but she was not one of the protesters. They thought she was one of the protesrers and tried to stop her from leaving for reasons I do not know. (Sitation: LegalEagle).

  PS: You said "They don't know if the person they helped escape is a drug dealer, murderer, rapist, sex trafficker." There was no person she helped escape. They stopped her because they were surrouned by protestors and they thought she was one of them. She was not.

Thank you.  I love the cover too. <3 Your compliments mean a lot to me. I know it is cliche but I do work better under pressure. I tend to procrastinate and lighting a fire under my own butt is the best way for me to get most things done. It can backfire.  You, as usual, are right about the verbs. One of the reasons I like entering your jams so much is the feedback you and Angel give it is always helpful. I will be sure to update the list of verbs. :)

Thank you. I appreciate you kind words.

Thank you. It hurts my heart too. <z3

Thank you. :) I have spent a lot of time in the narrative side of game design. My top priority was making a game that could tell a wide range of stories.

I only played one game, but my first impression was I am going to need to play this game more. I did so badly XP. In hind sight my bad choices were obvious. Mountains are way more useful than I first thought. The art is amazing and I love the theme. It is an all around impressive game, and exactly as awesome as I was expecting. I don't know how you made so many maps in so little time. I know they are not that different, but it is still impressive. This is the most innovative roll and write I have seen since Cartographers. My next journal entry will be about my escape.

I like the writing. It has a really cool concept. I am not a huge fan of combat in TTRPGs. My favorite is Mausritter. It is my impression your system has a focus on combat. Your examples mostly involve combat which is fine. I am just letting you know this was not made for me.  When I read the introduction my first thought was "Oh I am a warlock". There are differences between this game and being a warlock with an evil patron, but it has a very warlock feel to me. This was clearly made for people who have played games like DnD. This feels like a warlock subclass. I mean that in the beast way. It can be hard to convey tone in writing like this I assure you I have a positive tone.  l like warlocks. This is very cool. Personally I would have liked to see more of a focus on non combat skills, but that is a me problem.

I really like the idea of this game. It is clever. It is a nice reminder to take time for your self even at work. Every day I always try to find something fun to do. Sometimes I read children's books (we have a whole wrack of them). I just appreciate you spreading the message our jobs don't own our souls and we should have fun at work even if it something as simple and silly as pretending to be a spy.

I read the rules and I didn't quite get it. I could not appreciate how funny this game was going to be until I played it. It is easier to role play as a racoon pretending to be human that it is an actual human. This is one of the most charming and funny games I have seen in a while.

I have never seen Clerks. I have seen the last half of Chasing Amy. I still liked this game despite only getting half the joke. I like how this game could be serious if you wanted it to be, but it has very overtly funny prompts. I played this game late at night and there was something slightly surreal about it. I don't know. It feels like the kind of game I would play at work with a friend while pretending to wash the floors.

My first thought was of super heroes, but as I saw  more and thought about it the more grounded and personal the story became. I don't know if it is just me but by the end we were both battered bruised and scorned. We came closer to an understanding but we are not quite there yet. It will be many more fights before we can see eye to eye. One day I will get them to join the team.