I like the idea and the execution. The game is fun if a little short.
AxalKay
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I played both games and I really liked them. The girls were so so so cute in the first game.
I laughed at the warning in the second game don't play if you don't like fun. I found 14 things. The art is as amazing as ever. Some of the things were hidden in clever places. I did like the first game more. It had more cute moments, but the second game is a demo so I am not going to judge it harshly. I think the second game has a lot of potential for just the cutest moments and I am excited to see it grow. :)
Ctrl = crouch.
I want to start by saying I adore this game. I love Zel'ra. I want to pet her fluffy cheeks. The game is fun and sexy, I did not finish the game. The game soft locked after the third time she went to sleep. There are the puzzles and I finished them. Then the power went out and I turned it back on and there was a malfunction on the deck so I fixed it and nothing. I ran out of energy and nothing. I tried to replenish her energy, but I can't. It is a shame. This game is great. I really wanted to see the ending. Despite the bug I will still gladly give it a 10/10. :)
I beat the game. It took me just under an hour. I liked it. I liked the art. I liked the character designs. The game play was a little simple. I didn't interact with the tavern much because it made so little money. I know the point is to get have a big belly and the tavern being too good would allow me to ignore that part of the game which would be bad. I enjoyed my time with the game. :)
Shas capped sleeves! 0/10 In all seriousness the concept reads like a horror game. You are modifying unborn babies to match the parents wants like a sports car and the better you do the more money you make. And I can only accept the requests that give the most money so poor people don't get babies. I would change the money to anything else. And there is no music. I didn't care for the birthing minigame. And the potion and sapling names are not intuitive. The whole process takes more effort than it needed too, which could be fine but I didn't love it. The art is amazing. I played this game way longer than I should have because I just really liked the art. 6/10. Needs work but can be something special. :)
I like the art. I like the sound. I could not make it past 1:30. I don't know what the bite does. The range is abysmal. I have a laptop so I can't move and shot without a mouse which is not a big deal but it is something you might want to keep in mind. The skulls are too fast. Moving behind a wall is a death sentence. Standing still is a death sentence. Moving toward monsters is a death sentence. I would give the player more HP. I don't hate the game. I liked it. I just think it is too hard.
It is very impressive you made this in Renpy. I found my sister died to the two wolves and dies in the fight with my sister. I would have played more of the game but, it is too dark. I can't see half the time. I didn't know I could crawl when I had to it was frustrating. There is a lot of information and most of it is meaningless. Maybe it would be useful on a second playthrough but it just made me wonder if I was playing right. I like the writing, but again I didn't play long. I can see what you are going for and I like the vision, but I don't think you stuck the landing. If it was easier to see, more clear what to do and fewer seemingly pointless numbers I would have been willing to give the game more of a chance, but as is it failed to hook me in. I am sure it is a great game. I can tell a lot of effort went into it. I fully expect the rest of the comments will be a lot nicer. I can be critical and I hope it helps.
1: No. 2: ... ... ... 3: My favorite endless runner ever is dark corridors 2. You are a girl in a haunted school running form a ghost. Everything in the school is trying to kill you. You have goals to complete and as you finish them you unlock new parts of the story and new characters and a new costumes for each character. The girl you start as has a devil costume for some reason. The ghost is a girl named Lucy and is the final character you unlock. I love the story and atmosphere. Years later I still adore the game. It was bold and unique. I have not played a game quite like it before or since. Having just played your game I struggle to remember anything about it. I could not tell you the color of the car I was controlling. Just changing the art to something unique would go a long way. If it was a fish trying to climb a waterfall that would be more memorable (there is a Chinese legend about I think a carp climbing a waterfall and becoming a dragon. It is where the pokemon Majicarp comes from.)
4: I didn't find any bugs. I can tell you are not a huge team making billion dollar games. I don't want to be too negative. You made a game and that is impressive. It is simply not a very memorable game.
I really like the art and music. The voice of the Golem was cool. The game is simple and short, but that is better than being frustrating and long. The game never felt cheap or unfair. It was on the easier side. There could be more to combat. I mostly just stood near the golem and spammed heavy attacks. Maybe having the boss switch between colors forcing me to use different attacks, normal, heavy or charge could help the fight be harder and more fun. And making the boss jump around and having hazards, like goblins or spikes so I have to move around. You have a really solid foundation and I can see this being a great game. I do not think it is too short perse. I do think it could be harder.
Oh hell no. Someone needs to take you down a peg. You sound very arrogant. I guarantee your claim is bunk.
First thing I noticed. The games font, the text, is very "Celtic" but only some of the letters. It looks like two different fonts. And harder to read than it should be because there is no backing.
I am grateful the story at the start of the game is short because it is bad. I don't know why games do this. If you are not going to have a story that is fine. Not every game needs a story. Don't half ass it.
The text is white with a black border and no backing, except when it is black with a white border and a tan backing.
I made it to the town and your claim there is no other game you could even begin to compare this to is a lie. This is a very basic deck builder. It is a deck builder but you have to balance secondary resources. Like most deck builders. If I wanted to be generous I could compare it to Darkest Dungeon which I assume you want people to do because the title. I stopped playing at the town for a very simple reason. Deck builders are at their best when they are simple. Adding more things to keep track of does not make the game better.
If there is a way to skip taking new cards I did not see it. Forcing players to take card could be an interesting idea, but you have EXP, equipment, three different resources, card priority, classes and rock paper scissors combat, on top of the mandatory card adds. Pick a lane.
In conclusion a little humility goes a long way. I could and would be nicer if you didn't come off as arrogant.
One more thing. If there is no bench mark I can't give you feedback. I have nothing to compare it to. :)
I really liked this game. I do think it could use a more music. I did not play the full version and I thought the map was a bit too big. Actually that is not accurate. I thought the map lacked points of intrigue. There is a room with fake walls and it is a maze and it is great. Love that room. Most of the rooms were just kind of there. They did not present unique or interesting challenges. I am not saying this game is boring. I do think it is lacking a bit of spice. I don't mean sex spice. The sex scenes are amazing. I love the art it is cute and charming as well as hot. I give this game an 8/10. Really good but one gimmic shy of great.
There are a few things I really like about this game. It is very pretty for starters. I love the vibes. There is so much charm. I personally would have liked to see more earthy colors like brown, but glass houses. I appreciate any game that lets me play as a magic animal. As a frog lover I am glad there is a specific frog option. There are a lot of fun and unique player option. This is simply and all around great game.
I played four rounds and gave up. I felt like I spent most of the time standing still and waiting for things to come toward me. I had no real reason to move. I could move to pick up money, but I didn't care about the shops. Nothing in them was fun or exciting. And the bonuses after every wave were just as boring. So I come from a board gaming background. We have something called the rule that makes the game fun. In poker it is betting. What makes your game fun? The first feature on the games page is auto firing combat. I do not think this game is fun. Auto firing combat being your fist selling point tells me you don't think it is fun either.
This is a serious question. What makes the game fun?







































