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AxalKay

503
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21
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73
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27
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A member registered Jan 17, 2022 · View creator page →

Creator of

Recent community posts

Thank you. I really appreciate you. I hope you have the best day for making mine.

Thank you so much. I am really glad to hear you like my game. The jam's theme is intersting and I am excited to see what other people come up with.

I really like the concept. She tells you why an answer is correct but not why an answer is incorrect. If when I picked a wrong answer she explained what the fallacy I chose does mean the game would be a better teaching tool. I am excited to see how this project... grows. XP

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Thank you so much for the comment. I really appreciate you taking the time to help with the game. I will be fixing all of the issues you found ASAP. I am really sorry about the timer on Dahlia's hard mode it is supposed to be longer. (Edit) Oh! Her timer is breaking the game. It only does that in browser. I have no idea what the issue is, or how to fix it. I will be removing the timer all together for now. Punctuation is not intended I am sorry for the confusion I was trying to be cute and did not consider how it would affect the game. I will be sure to give you a special thanks for taking the time to help me. :)

I played both this game and Zombie quiz and I really liked both. Your art style is distinct and pretty. 

This game is surprisingly engaging. The variety of people and transformations had me playing far longer than I expected. 10/10

Thank you. I accept and appreciate your praise.

It is a really solid and fun game. My high score is 44.

I really like your game. I thought it was cute and although I am not fast at typing the music was so good I didn't mind spending a few minutes listening.

Your game  is charming and has a lot of fun ideas. I have not played it but it does look fun. Personally I would move the example page right to the start. Having examples of play keep the rules form feeling abstract. I did not notice any translation errors. 

This game is really cute. I love the art

My goodness, This is the cute and most wholesome game I have seen in a while.

  Thanks for leaving a comment. I did rush a little, I am admitting that. But if the formatting is the worst thing you could find I will take that as a W.

  I did intend for the game to haver a darker edge to it, but it can be as silly as you want. Some of my favorite parts of Gravity Falls were the creepier mosters. The shape shifter and lumber ghost being my all time favorites.

This is a really interesting game. I love the way bodies are made. I like games that encourage improv and collaboration. I think it would be fun in one of the worms used in a phase became an obstical in the next phase, but I didn't think of that while playing so I could be wrong.  Either way great game.

This is really sweet. I am always delighted to see anything encouraging random acts of kindness. <3

Tap, tap, tap. Neither nimble nor quick. 

Scurry, clack, clack. quite the scaredy cat.

Heavy on my chest, chewing on my hair.

My furry little friend, in my time of need you are always here.

I really like the idea. I can tell this will be an amazing game when the final version comes out. I am a little confused on how to actually play. I would appreciate having examples of play in the next version.

Thanks. If you ever need little critters for another game let me know. :)

Normal human by day. Giant blood sucking worm by night. A game where you have to figure out who is acting a little too wormy before nightfall sounds as funny as it does scary.

Now that you mention it blood worm moon does sound like the tile of a Junji Ito story. I like the way you are thinking.

I never played much Terraria, but I do know the boss. I always thought it was as creepy as it was cool.

That is a really fun idea. I could see myself playing as an evil worm druid, but I can also see myself fighting evil worm druids (possibly as an evil worm druid). I know you didn't use the word evil. Blood worm moon just sounds evil.

XP. Thanks for reminding me about that. I truly hope you make something based off it.

I would <3

That is cool. Why not do both? The mayor has a blood worm that will take over their body at the end of the festival. You have time to stop it, but not too much.

I hear you. I didn't play for a super long time, but I did really enjoy this game. When I have more time I will certainly try to get more (if not all) of the endings.

This is a really solid game. The controls were a little stiff and some of the upgrades were a little underwhelming all in all I give Hells Bells a 9/10. I am confident it will be an an amazing game one day.

I really don't like this game. I tried the first level four times and I could not figure it out. I would have been more willing to try a bit longer if there was any kind of tutorial and if it didn't take so long to retry. I like sokoban games. I do not like this game.

I think this a really cute and fun idea. I enjoyed my time with the cats. If you want to do more with this game then I think you should. My favorite part of the game was decorating the island.

I tried the game again with the understanding I am not supposed to be able to direct induvial bunnies and I finished the tutorial and the first level. Neither gave me any trouble. I did have builder bunnies who were idle so I wanted to delete them or convert them to a different type so I would not have to build more houses. I was going to complain about the carrot economy but while writing this I realized I never even tried to upgrade my farms. I checked and they can be upgraded. You told me to upgrade everything but the farms so I just kind of assumed they could not be upgraded. Can I delete / convert bunnies? Over all I think the game is fine. At first it was a little frustrating, but once I git the hang of everything it was fun.

I don't have a game I need tested. I just like being part of the community. Best of luck. 

I love this so much! I have a fairy house in my garden and when I go on walks and find little things I think fairies would like I put them outside their house. This feels like it was made for me. I love games like this. It makes people stop and appreciate the world and maybe look for fairies. Thank you :)

I am sorry, but I could not finish the tutorial. The game (Bunny Bunker) felt very un-intuitive. I had a bunny who was mining and I wanted him to do something else. I  could not figure out how to reassign him. I bult the juice factory and clicked the little make fuel box, but I could not figure out how to make fuel. I had to build a tower and wall long before seeing a single enemy.  I had no idea where I should put them so I just put them down wherever. I am sorry, but I hated the tutorial. It told me what to do but not how or why, or if it did it didn't do a good job. I did not make a recording, I stopped reading the post at the link to the game. I think the tutorial assumes I know more about the game than I actually do.

I really liked the game. I liked the art and animation. The rock guy was impressive. The only puzzle I had any trouble with was getting the lower ship part. I tried just about everything else first. Over all the game is pretty cute and fun. I didn't time myself, but the game didn't take me long to finish. I would crash land om the planet of pillows, chocolate and three hours naps.

I will definitely be following this project. I am a huge fan of Sunset and I like how she is cute in this game and not as abrasive as many people write her. I don't know if the MC is a boy or a girl (or neither) I am hoping girl. I hope this project does well. There are not enough MLP fan games and I would hate to see another go unfinished.

It is all worms.

I really like that idea. Worms can be super creepy and making them monsters could be horrifying. I hope you follow the idea and make epic worm monsters. 

What is the first idea you had upon seeing the prompt? My first thought was Gravity Falls.

That sounds good. There is nothing I can't handle. It does give me a better idea of what you want. Lets start small and at the beginning. The first thing we need is an introduction. The start of the game. Before anything else we should make the first five minutes of the game. The day night cycle, combat, skills, fatigue, lust, currency and reputation can wait. I will send you a request on Discord. All I need from you right now is what you want the first five minutes of the game to be.

Hey. I can't promise you the moon, but I can do everything you listed (how well is up for debate). I would like to hear more about your idea. I am a strong believer videogames and sex are both artistic. I would gladly be willing to work with you if your game sound like a good fit for me. Please give me all the information you can (how long you expect the project to take, specific mechanics, things you want in the game, things you don't want in the game, etc.).

I tried the game again and I wanted to try dashing and I do do think changing the way you dash could be helpful. Highlighting why the dash is useful would also help. I could avoid most attacks without even trying to dash (which is a good thing) so I barely dashed even though  I was making a conscious effort to dash more. Don't take game design advice from strangers, but you could steal an idea from Cup head and have colored bullets that reward you for dashing through them. Maybe give the player a shield or remove the bullets from the screen. I don't know. But the dash as it is feels pretty useless. You could go the opposite direction and cut the dash all together. Replace it with something else or not. Again don't listen to me I am just some jerk on the internet.

 I made it all the way to the boss and it was really mean. I found its attacks nearly impossible to dodge and dashing did not help. I am sure with some practice I could beat it, but I didn't try a second time. It should give more of a warning before attacking or have easier to avoid attacks. It felt a little unfair.

Thanks. I appreciate your advice. I am glad you didn't find any bugs. I play tested for two days. I will be adding music ASAP. I really like that font, but for you I will make it easier to read. 

The clock is set to military time. Allura is always in the garden at 12 except when it is raining, in which case she will be in the music room or home ec class. Was she ever in the garden? I am really curious because I can't not get her to show up? What exactly did you do before noon on the days she didn't show up?

Why should I lower the height of the text bar? Did it cover something or would it just make it easier to see the backgrounds? if the latter pressing the H key will hide the text bar all together.

I know art is not my strongest suit. I will keep working on it.

I am glad you liked the game. I was going for different. Again I appreciate your feedback.