Really nice little game! I included it in my LowRezJam compilation, if you’d like to take a look :)
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Vanguard: AMD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #109 | 2.749 | 3.286 |
Authenticity (Use of 64x64 limit) | #113 | 4.064 | 4.857 |
Overall | #119 | 3.137 | 3.750 |
Graphics | #124 | 3.108 | 3.714 |
Enjoyment | #131 | 2.630 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Oh my apologies, other than in school I've never used Linux so I didn't test it. I'm going to leave it up because I'm a terrible person and believe that I'll fix it one day even if that doesn't happen. I'm glad you liked it. I'm unsure of what bugs you mean, do the unit selection problems still happen or is it the lag that has been mentioned? Thank you again!
Pretty nice game. It's a neat concept with some nice visuals and music. I especially like the overview you get at the start of each level. Unfortunately, the game lagged on some of the larger levels. I also don't like how you have to restart the whole game when you lose.
Thank you so much for your feedback! The lag is due to how enemies are spawned randomly, not really sure other than that, if I simplified the loop that spawns them it should probably lag less. It also lags much more with more enemies which is why no level has more than 15. I understand that its annoying having to restart the game, funny thing is I had to put that in there. There aren't that many levels so I figured it didn't hurt (pro tip, to game the system just hit escape when you think you'll lose and it should (not 100 percent sure I haven't played the game in days) send you to the menu without resetting you to level 1). I'm guessing it just didn't seem that bad to me due to me playing it a lot. Thank you again for your constructive feed back, if I make another version I'll address the issues you had.
Impressive. Do different enemies have different AIs? Or do they all behave the same?
Great game, I loved the art and style. I did run into a few bugs with the UI, specifically when I tried switching units or advancing to the next turn without moving the unit selected.
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