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A jam submission

DeadlockedView game page

Shooter for LowRezJam 2016
Submitted by khreathor (@khreathor), Christian Nordgren (@Chrisnordgren) — 4 minutes, 40 seconds before the deadline
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Deadlocked's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Enjoyment#293.7673.767
Game Feel (playability and control)#543.7003.700
Overall#693.8583.858
Aesthetic (sound and visual)#733.8673.867
64x64 Authenticity (was it truly lowrez?)#1854.1004.100

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

Impressive amount of work gone into this... though I did think the enemies were trying to hug me to begin with!

Had a bit of issue with the controls - but that's only because I was mad enough to attempt it with a laptop trackpad rather than a mouse which quickly sorted things out.. would've liked to have played solely with the keyboard for that classic Doom feeling the rest of it gives though!

Version for linux please... :D

Submitted

Very very polished feeling. Level design was great (especially the 2nd and 3rd level!)

Submitted

Really great stuff, it's pretty polished. It has a little Quake feel which is a good thing. Except it's more colorful rather than red and brown. I like it!

What I didn't like is that weapon feels weak. hitting things should give some feedback. Knockback, better hit sound, shaking, little bleeding, hit animation or something like that. It's like punching something soft as it is.
But yeah, it is my only issue, the controls are great, the powerups have some retro feel to it. Really awesome!

Submitted

A really cool game it is! The gif really doesn't do it a lot of justice. For something made in such a short span of time this is rather impressive - it has a consistent aesthetic (well, arguably, the enemies I would not call fitting perfectly (not sure about the color choices, but it's just me) ), working gameplay and it adheres to the jam's rules.

What felt the nicest to me is the movement, it reminded me of older shooter games - think likes of Quake 2.

The starting gun felt kind of weak, mostly due to the fact that there's no hit indication on the enemies except for the blue laser particles (the gore is awesome, and, in my opinion, is very much fitting, unlike, perhaps, the enemies themselves) and the sound is just weak - again, a perception thing, but I can't offer any fixes because I often suffer from the very same kinda problem.

Oh, and also the music sounds good to me.

Submitted

This is pretty sick man, It'd play a little better if the enemies were lighter on the dark background just so they could be seen from further away but you can tell there was a bunch of work put into this.

Pretty awesome not something I could pull off in two weeks.

Viewing comments 6 to 1 of 26 · Previous page · First page