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A jam entry

Snakoban - 倉庫蛇View game page »

The snake wanted to be a warehouse keeper
Submitted by fonserbc with 11 hours, 3 minutes before the deadline

Results

CriteriaRankScore*Raw score
64x64 Authenticity (was it truly lowrez?)#15.0005.000
Game Feel (playability and control)#84.1544.154
Overall#543.9043.904
Overall Enjoyment#603.5383.538
Aesthetic (sound and visual)#2072.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Comments

Jupiter_Hadley · 228 days ago

Neat concept! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

Really interesting concept! I love puzzle games and this was right up my alley.

The final puzzle was cool but kinda just lead you to the answer through simple trial and error. The rest of the game was more challenging and fun and I think if you find the right balance between those two styles of puzzles, you'll definitely have something great on your hands, especially if you can figure out how to turn this into a mobile game.

Other than the lack of audio, I'd say this is a really solid game. Good job!

Very very intriguing gameplay, lack of sound design kind of adds to the mystery. It a great twist on the snake mechanic but a really interesting evolution. Very impressive!

Great concept! It really lacks just a little music and sounds but overall it's pretty fun :)

Really cool mechanic, super difficult to wrap your head around.

Unfortunately the keyboard inputs on the page also scrolled the whole page, making it really difficult to play the game. BUT, stick with it, it's an awesome idea.

I played through 5 levels (scrolling back the page), and I loved it.

Great simple puzzle game. Windows version would be good as with here on HTML5 some keypresses navigate the page as well. But yeah, very clean design, and very simple mechanic to create such a tricky game. :)

This game is great! I love the concept and the fusion of different mechanics. Simple but challenging! One suggestions, maybe use different colors? I am colorblind and it's very difficult to tell the difference between the goal block and the others unless the are right next to eachother.

Surprisingly difficult for such a simple game mechanic! It would be worth cancelling the keypresses after you've trapped them, so that up/down arrows don't navigate up and down the page.

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