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A jam submission

LowRezJamView game page

Lets make some low rez jam
Submitted by LiquidityC — 12 days, 21 hours before the deadline
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LowRezJam's page


CriteriaRankScore*Raw Score
Game Feel (playability and control)#793.5493.833
64x64 Authenticity (was it truly lowrez?)#894.6295.000
Overall Enjoyment#1023.2403.500
Aesthetic (sound and visual)#1873.0863.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Hey neat, thanks for that. Nice video.

Brilliant and quite cute! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


@BrazMogu Thanks, you experienced exactly what I was going for and I agree with your nitpicks, sound could have been better and music would have been nice. Sound was the last thing I did and I didn't have/feel like spending that much time on it.


This is a very great simple game, and it's a jam game about jam. I'm very much amused. :D

Besides the team, I love the simple gameplay, I didn't quite get that the spoons were spoons that I was supposed to aboid, but I got that rather quickly(by trying and failing, yes :P) I absolutely love that the spilled jam slows you down, it's one of those things that just makes sense, but also could easily not have been done and show some real attention put on the design. Love it. :D

Two nitpicks: the sound for jam collection is a bit... well, not "jammy", I guess, and it could use at least some music in the background to distract.

(And yes, I know, my game has no SFX and I'm here nitpicking :P Well, the cons just highlight the great pros, really :V )


@JackOatley All valid points. I put some though into the fact that jam felt a bit too easy to collect. It mostly came down to a time issue in the end. I agree it could have been a lot more addictive with just a few tweaks. Perhaps I will add it in the future. :D


I got to level 20 before I stopped. I could do more, but I don't think the time/reward ratio is worth it. No prize! :P

What I was thinking as I played it is that it'd be better if the amount of jam you needed to collect also increased with level progression. As it stands atm there's just more falling everywhere and it seems just as easy to collect jam than any other level, and actually takes less time. And a knife falling on you should maybe take 2 jam away, it didn't always seem to matter if I got hit.

Anyway, yeah, nice simple game. Would be more addictive if there was more challange with progression.


Thanks. Yeah music would have been nice. I'm not super confident in creating music (read: "I don't have a clue where to start"). Didn't find any CC licensed music that suited me. Next time maybe.


cool little game, i really like the effect when there is fruit splash on the floor and our jar get slow :D

sound effect is also great, but u should add some background music to it.


Level 57 is my top score. If anyone feelslike trying to beat me. :D