Hey neat, thanks for that. Nice video.
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LowRezJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel (playability and control) | #79 | 3.549 | 3.833 |
64x64 Authenticity (was it truly lowrez?) | #89 | 4.629 | 5.000 |
Overall Enjoyment | #102 | 3.240 | 3.500 |
Overall | #107 | 3.626 | 3.917 |
Aesthetic (sound and visual) | #187 | 3.086 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a very great simple game, and it's a jam game about jam. I'm very much amused. :D
Besides the team, I love the simple gameplay, I didn't quite get that the spoons were spoons that I was supposed to aboid, but I got that rather quickly(by trying and failing, yes :P) I absolutely love that the spilled jam slows you down, it's one of those things that just makes sense, but also could easily not have been done and show some real attention put on the design. Love it. :D
Two nitpicks: the sound for jam collection is a bit... well, not "jammy", I guess, and it could use at least some music in the background to distract.
(And yes, I know, my game has no SFX and I'm here nitpicking :P Well, the cons just highlight the great pros, really :V )
I got to level 20 before I stopped. I could do more, but I don't think the time/reward ratio is worth it. No prize! :P
What I was thinking as I played it is that it'd be better if the amount of jam you needed to collect also increased with level progression. As it stands atm there's just more falling everywhere and it seems just as easy to collect jam than any other level, and actually takes less time. And a knife falling on you should maybe take 2 jam away, it didn't always seem to matter if I got hit.
Anyway, yeah, nice simple game. Would be more addictive if there was more challange with progression.
cool little game, i really like the effect when there is fruit splash on the floor and our jar get slow :D
sound effect is also great, but u should add some background music to it.
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