I'm going to have to figure if this can run in Linux just so I can try it.
I'm very happy to know this game was made. You rock, ladies! :D
I really like that this is an RTS made in 64x64 :V
Getting the controls was simple, and after that the gameplay is pretty intuitive, or at least I think it'd be for strategy players. Unfortunately I can't say keyboard-based RTS controls are the best, but the game is fun nonetheless.
I think what I wish was to somehow expand the garden and maybe affect bee production in some way, but this is a very good and fun prototype nonetheless. :)
Nice simple puzzle, with a fun theme to it. The use of colors to indicate the mood relative to each person's preference is a clever cue.
I'm not sure if it'd be better or worse to have the sprites match each person's preference(like, blond guy always wants only one neighbor, and so on), so I'll just leave it at that. :P
Love the graphics on this one, it's really a gem of gameboy graphics right here. Even the game sprite of the duck is simplified just right so it doesn't look so underwhelming compared to the kickass duck in the title screen :V Another great thing are the effects, the little screen shake when the raindrop hits is just a lovely touch!
Gameplay is simple and nice, but it's overall pointless. It could at least have some sort of ending(I reached the right side of the field and it just kept going). But it's a very fun prototype.
This is a very great simple game, and it's a jam game about jam. I'm very much amused. :D
Besides the team, I love the simple gameplay, I didn't quite get that the spoons were spoons that I was supposed to aboid, but I got that rather quickly(by trying and failing, yes :P) I absolutely love that the spilled jam slows you down, it's one of those things that just makes sense, but also could easily not have been done and show some real attention put on the design. Love it. :D
Two nitpicks: the sound for jam collection is a bit... well, not "jammy", I guess, and it could use at least some music in the background to distract.
(And yes, I know, my game has no SFX and I'm here nitpicking :P Well, the cons just highlight the great pros, really :V )
I liked the setting of the game very much, and the short is just as simple as it needs to be. The visuals of the battle and the victory pose are well rendered, too, that's a fine looking sunset! :V The song, I liked very much, could just use a bit of tuning to be more seamless when it loops. :P
Only big problem with the game is the pacing. It's really slow, and unless you know where you're going to(and you can't possibly, because there's no map) you can get stuck walking in loops rather slowly. It really could use better navigation or at least a run button.