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I had the expectation that this game would be a lot harder than it turned out, not sure why... it's fine, anyway, for someone who does not really know the original game. I l;ke that there's a certain form of composition in the level progression with the same level layout having different elements layered

Only the rope clinging is a bit too clunky, and the rope that swings back and forth seems to be too erratic (it keeps moving from the center to the same side instead of going like a pendulum); also the fireballs and arrows seem indistinguishable from a mechanical standpoint

Very well done, congrats on getting through your Jam entry!

(1 edit)

Thanks for playing! Yes, I didn't have any time to balance the game or tweak the difficulty.

The ropes are most definitely clunky. The swinging is pretty volatile. I want to make them much smoother once I know how.

Their collision detection also needs work. I wrote a function that sticks the player to the nearest rope. It works, but because I reused the ropes for the bells, I couldn't make my nearest rope function too generous or it became impossible to jump between ropes. All things that can be fixed when I have a bit more time.

Thanks for the great feedback😊