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(1 edit)

Thanks for playing! Yes, I didn't have any time to balance the game or tweak the difficulty.

The ropes are most definitely clunky. The swinging is pretty volatile. I want to make them much smoother once I know how.

Their collision detection also needs work. I wrote a function that sticks the player to the nearest rope. It works, but because I reused the ropes for the bells, I couldn't make my nearest rope function too generous or it became impossible to jump between ropes. All things that can be fixed when I have a bit more time.

Thanks for the great feedback😊