Thanks for playing! Yes, I didn't have any time to balance the game or tweak the difficulty.
The ropes are most definitely clunky. The swinging is pretty volatile. I want to make them much smoother once I know how.
Their collision detection also needs work. I wrote a function that sticks the player to the nearest rope. It works, but because I reused the ropes for the bells, I couldn't make my nearest rope function too generous or it became impossible to jump between ropes. All things that can be fixed when I have a bit more time.
Thanks for the great feedback😊