and well what work, I really got sucked into the adventure when I didn't expect it at all...the atmosphere is perfectly disturbing, what a pleasure to complete your inventory and I really liked all the references present in the game...a few small thoughts: I find the fights lack a bit of punch, I would have liked more graphic coherence in terms of the monsters and the end is a bit tedious... on the other hand the difficulty is super well balanced, bravo for all that
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The Fairview Effect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #17 | 4.280 | 4.280 |
Overall | #25 | 3.920 | 3.920 |
Gameplay | #33 | 3.760 | 3.760 |
Audio | #39 | 3.680 | 3.680 |
Authenticity (or, Creativity in use of resolution) | #71 | 3.960 | 3.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Unconventional Weapon kinda fits. Really only by chance though, thankfully there were 10 chances!
Tools
Defold game engine. PSP9, Goldwave.
Lessons
Developed my adventure game framework more which was interesting.
Comments
Incredible! The scope of this, and the level of detail, hard to believe it was made in just two weeks.
The graphics are gorgeous and there’s no point where it feels like it’s struggling against the 64x64 limit.
I did encounter two bugs: First, I got stuck in the warehouse by walking behind some furniture and had to reset. Second, some time around getting the Arc Thrower, sound effects stopped playing. Music and the black holes’ sound still did play fine.
Interesting game, big area to explore which was cool. The only issue I had was the controls were a bit odd but I got used to them quickly.
This is awesome, good athmosphere. The maps is maybe a bit big which gives long travel time. Love the humor in the dialogue. Saw a Pixel cybertruck.
Also, you entered a game jam, made a huge game. Then also found time to make a mini game inside of a minigame for the arcade machines?
Very well done!
Great game! The map is huge in this is huge for a jam game. The Environment are varied and cool to explore. My biggest gripe has to do with some balance issues. The game was never really challenging because you can run past most enemies. I only used the crowbar & arc gun during my time with the game. Overall, this was an interesting game. I am curious to try the previous and upcoming entry to this series. Great job!
Great game. The orange shirt guy was right though, the monsters are slow and easy to outrun. I expected some kind of boss fight in the end so I mostly Gordon Freeman'd through the monsters with the crowbar and had lots of ammo left. Maybe give them individual strenghts and weaknesses besides health so that different monsters require different weapons and the player is actually forced to use them.
The story was kind of predicable, but that doesn't hurt the score. There's alot of content in here for a jam entry and I certainly enjoyed it. Also, this takes quite some time to finish if you explore everything. Can't say that for many other games here.
I was kinda bummed you cannot take hazmat guy with you in the end, there is enough time.
Also: the hat! :(
Wonderful art style, I really liked it! Though I couldn't get very far in the game, the controls were pretty unintuitive to me.
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