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A member registered Dec 13, 2023 · View creator page →

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I think it has to do with an issue another commentor said that areas and collisonboxes sometimes get harder to click on faster objects. Will look into it, thanks for playing 

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i noticed that ui button issue after submitting, will fix that after vacationtime xD thanks for playing

Thanks for playing!! ^_^ 

They do drive backwards,  its a bug, but one I did leave in on purpose because I did think it was kind of funny and fitted the chaos of the setting. Thanks for playing!!

Super pretty, very fun, amazing game! <3  well done!

Truthful representation of the performance of a triple A game upon launch.... 10/10 ^_^ Well done

I would love to do something with vehicles types, definitely, currently  they are just random sprites that stretch their clickable area and hitbox to the sprite size. But all those ideas sound super fun! Thanks for playing!

Thanks for playing! I wanted to ease players into it in level 1. I agree the delay can be hefty. The clickable area's are actually Area2D's instead of the bodies. I could resize them quite easily I think (currently they just extend to the sprite size upon spawn)

I like the concept and immersive storytelling, it was very good. My biggest 2 points of feedback would be: text very smol, and I would maybe cut out the word  "next" as required input. Well done!

This is very well made! Love it, especially considering the newbie-ness ^_^. The art, music, story and gameplay are all great. Very impressive! Well done! If I had to give 1 point of feedback: The multitouching WASD wasn't possible so you'd had to release the previous movement instruction before the new direction, but thats more QoL issue).

Really sweet game with a great message! Loved the art and the variety of minigames. Amazing work for a jam! Well done! ^_^

Thanks for playing ^_^

Thank you, and thanks for playing!

Thank you for the kind words, thanks for playing! <3

Thanks for the feedback, and I definitely agree with you! Thanks for playing!

Cool intro, the window scaling seems to be a bit bugged  in the webbuild. Old school lemmings vibes coming too me though, well done!

Really dug this! I love the dungeon traversal, the money system takes some getting used too. Loved the overall vibe. Took a sec to get used to the UI. Awesome first jam entry regardless!!

Yea, definitely! Level 3 is a different layout already with another vertical lane, and Pedestrians were on the TODO list (My idea was to let them not be controllable and they would just be moving roadblocks when they would cross the street)
Thanks for playing!

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This is such a fun little puzzle platformer! Its very wel made and  great concept! Love it, full marks... <3

This is very well made for a first jam game! well done! <3 Love all the mechanics! <3

Good gameplay! Its pretty difficult too with the amount of health you get. I don't think the moving on foot added much, I would drill it down to the train cart gameplay and maybe add an auto reload for quality of life! Otherwise excellent first game jam game.

Thanks for playing! <3

I agree that the vertical streets are difficult. I had an idea to popup indicators a few seconds before spawns happen to mitigate that, but it fell out of scope ^_^ Thanks for playing!

This is super fun, someone should clean up the house before letting a kid learn to walk. Also resetting that level seems to increase the speed, very hard.  For the eating level WASD seems to be broken?  But yea, super nice and complete game! <3 well done!

The art is very nice! Sorry that the web version is bugged :-( The sound and graphics are great! <3 well done!

First off this is super pretty... Well done on the art. it's also super unique! I love the concept and execution! <3

Fun! Well done!

Same as @Dogveloper, I had to force my self to stop. very fun! <3

Love this, super fun! A very fun take on sort of a puzzel platformer! Well done! Would love more levels please ^_^

Awesome first gamejam game. It might be a little slow for a platformer and would love to see the charge time reduced (maybe even switch to a cooldown instead? and implement time sensitive sections), but I get the concept. And well done! <3

This is mega fun! For the game play and amount of initial content this feels like a full game! Love it, top marks, no comments...well 1 comment. I did think there was a bit too much reading before getting started. But the gameplay is actual top notch and very juicy.

Ok, this is fun, so hectic though, the music really egging (lol) me on! Well done <3 Ended up with -1600 dollas...

This is excellent. I love the menu, music, sfx, transitions and animations. But in particular the build up to actual game play with actual good tutorials is so good, that makes it feel like a full fledged game instead of a 1 week jam game. Well done! <3 Love it.

Yea, this is fun. I love the mini games. the mash game is a bit hard on easy mode still. Super super super fun! I also love the attention to details to randomize some elements (such as the Dark mode position) to make replayability better. Love it, no comments, top marks!

These honestly all sound like good suggestions! Thanks for playing!

Thanks for playing, the cars going in reverse sometimes was a bug. But I kept it in on purpose because I thought it was funny.

Thanks for playing ^_^

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I'll make sure too increase the insurance premiums of purple cars in future... Thanks for playing

I'll be honest and sound was kind of a late addition, it needed some sound, but yea, some of it aint the best. <3 thanks for playing

Yea, there's a bug that makes the South-North cars sometimes drive in reverse... I did think it was hilarious though, and kind of in theme with the game and kept it in xD