Awesome first gamejam game. It might be a little slow for a platformer and would love to see the charge time reduced (maybe even switch to a cooldown instead? and implement time sensitive sections), but I get the concept. And well done! <3
Thank you! The idea was that you had to prepare before jumping and then use some combinations of moves to extend the Charged jump, but we didn't have the time to include these moves. ╥_╥