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A jam submission

Rat PrinceView game page

The Death of a Thief
Submitted by Stormborg (@stormborg_), bcampolo, SquirrelTeam6ix, PeachyKM — 9 minutes, 47 seconds before the deadline
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Rat Prince's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution restriction)#574.6674.667
Visuals#853.9173.917
Overall#1263.6043.604
Gameplay#1313.2503.250
Audio#2072.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
There were 4 team members with different roles

Was the resolution a challenge?
It was because this is based on another game with vast open world and higher resolution.

What did you learn?
Planning is so important

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Comments

Submitted(+1)

This game has really nice visuals, and the audio I did get to sounded great! 

Unfortunately, I couldn't figure out how to progress past the first area where you unlock the stair set by pushing the boulder onto it. 

I did see the controls mentioned briefly at the start of the game, but I couldn't remember them. The controls are not listed on the game's containing webpage.

I would say put the game's controls at the top of the webpage, first thing. Most people don't want to read about the story or the background for the game. They just want to play, and they need the controls to know how to play, so that always goes first.

Developer(+1)

Thank you for the feedback!

I went ahead and added the controls to the very top of the game description.

Submitted(+2)

I really like the use of subpixel animation in the forward walking animation and blinking animations, kinda wish the side animations used it too but it still looks good. While the music really worked to strengthen the atmosphere the fading made you notice the looping a lot more. I think some more audio could've been added maybe some steps so you could tell if a guard was behind one of the doors. Lastly some of the collisions felt a bit of but honestly that's always hard to get right in low-res games. Otherwise it feels like a well crafted, cohesive and planned out game. 

Developer (1 edit)

Junder, we genuinely appreciate the detailed feedback.

Given the time, the changes I would have made to the game would have been:

1. A little more intuitive combination lock puzzle - seems the most people get stuck there.
2. More time with the statue puzzle, I would have removed the space-filling doubles of animals and found a better way to represent the larger animals than just using their heads. In addition, the collision is rough there.
3. We ran short on time and had to skip on sound -- but I 100% agree with you. Sound on the gravel floor with the waking guards came up multiple times in our play testing. Depressing pressure plates would have been a great touch as well, especially for those not sure whether the statues are in the correct spot with the statue puzzle. The footsteps would have been a nice touch as you mentioned.

Thanks again for the time you invested in our game and providing the feedback. That means a lot to us!

By the way, YOUR combination puzzle in House had me going for a minute, lol. Big fan of your game.

Submitted(+2)

The font size is amazing, really nice game!!! :D

Developer(+1)

Thanks!

We used this for the font:

https://www.1001fonts.com/tiny-font.html

Developer

Thank you, Worms!

Submitted(+2)

The game was good! I liked the graphics and the interactions. Unfortunately I had to run the native version because Ctrl-W kept closing my tabs XD

Developer

Thanks! Yeah, we noticed that very quickly into testing the browser version. Appreciate the feedback, my friend!

Developer

Thank you so much for trying our game and leaving a comment!

WebGL was categorized as a nice to have and put all of our focus into the Windows native version.  Never thought about Ctrl-W!  

Maybe I should just go ahead and update just the WebGL V2 version to use Shift instead of Ctrl, lol.

Submitted(+2)

Well done, somehow feels like it's much bigger than 64x64!

Developer

I'm probably the least-experienced dev on the team. But it's my understanding we stayed true to the 64x64 format. We even altered our movement to snap to pixels, from originally-smooth walking. Thanks for the compliment and feedback!

(2 edits) (+2)

Great art and atmosphere! I had a tough time getting escaping the prison because the code order wasn't clear to me.

Developer(+1)

Thank you. PeachyKM did the majority of the art. If I could change one thing about this game, we would have made the code puzzle a little more intuitive; it's where we're finding most people get stuck. We appreciate the feedback!