This is one of the best games I've ever played, period. Would love to see a commercial, fleshed out version of this.
Recent community posts
I've been looking for a barebones, stripped-down roguelike, and that's basically what I've been looking for, thank you for making this!
Now for some unsolicited feedback hehe -- I personally think gameplay would be better with NumPad / Calculator movement (8-directions) and maybe with a "Wait" button or similar. But that's more personal taste to be honest and I can totally get behind not using them as a counscious design decision.
Wow this is a pretty complete and very well polished game.
The hand drawn art style is very compelling and matches the theme, the animations are on point and the puzzles are very well designed. I especially like the "insect flying together" mechanic. You even added localization / translation, nice! I could easily see losing myself for a good amount of hours in this game. Congratulations!
Great idea, very well executed. I especially love the music, art and level design. I had some trouble hitting the correct key at times, I wonder if having the color keys at "Q-W-E-R" instead of "1-2-3-4" would help at all.
Please make a bigger game out of this if you have the chance, I'd love to play more :)
Great concept, reminded me of an old game I played as a kid called "Pipe Dreams". The idea of using trains is very interesting and fitting to the mechanic, and I also loved the pixel art and train animation. Would gladly play a full game if it's ever released :)
I had a lot of fun with this game, it's absurdly good and well polished for a first game! Congratz :)
I obviously love the art and animations, but I was also pleasantly surprised by how new mechanics and enemies are introduced each level. Since the level design was very well done and the new gameplay elements were familiar to me, everything was pretty straightforward and I rarely got stuck trying to figure out how things worked. I found some minor bugs with the flaming sushi sound effects during the last levels, but it did not significantly impact the experience.
I hope you keep designing and developing games, I'm eager to see what you come up with next.
Great original spin on a beloved franchise. Alexx Kidd would be proud! 5/5
Very interesting concept! I like the idea of having to memorize what color each key corresponds to. Maybe it would be interesting to have the "bullets" be the same color of the target to help assimilate the commands.
Good luck in your game dev journey :)
Great art, great sound, amazing idea, absurdly well executed and polished. I had a hard time figuring out player collisions at the very beginning when I was still getting used to the interface, but it was a pretty smooth after 1-2 minutes. Awesome work!
I like it a lot! The fact that it's wave-based makes me want to play an "endless" version of it, a "how long can you last" sort of deal, you know?
For me it ran fine and I experienced no bugs. It's surprisingly polished for a 48 hour game. Also, the signature squatch n strecth animations are always very charming! Gratz!
This game is absurdly good. It's proof that you don't need to mechanically reinvent the wheel to create something that feels unique and refreshing. The music, graphics and level design are superb, it even has a nice plot twist and (most likely) multiple endings. Congrats to the developer.
Hey, Frelude, thank you so much for taking the time to play the game and provide valuable feedback, I appreciate it. Nice idea on the clouds animation being faster, will definitely look into it for a future version :)