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A jam submission

Mayhem in BotopiaView game page

Arrest the bad guys, score points!
Submitted by Scythuz (@Scythuz) — 2 hours, 16 minutes before the deadline
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Mayhem in Botopia's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2012.6873.800
Audio#2122.5463.600
Overall#2402.7583.900
Visuals#2412.5463.600
Authenticity (use of resolution restriction)#2553.2534.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I worked solo - I had a lot of fun working within the limitations of the jam and the additional limitations I set for myself!

Was the resolution a challenge?
Yes, particularly since I was also working with the Sega Master System's colour palette.

What did you learn?
I learned how to work with pixel art in a 8x8 grid.

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Comments

Submitted

This was very fun! The combat is responsive and accurate and the layout of the building was both fun and easy to navigate. I got an S rank thanks to the secret areas!

Developer

Thanks! I'm glad you had fun with it, well done on your S Rank!

Submitted

True retro feel with great pixel art, sound and level design, very well polished for a jam game. I especially like the "wow" moments, such as the secret passage to the key and having to escape the building after planting the bomb. These added a lot to the gameplay experience, and helped show you put a lot of yourself into the game. I'd love to play more levels. Excellent entry, well done!

Developer

Hey, thanks for playing, I'm glad you liked it!

Submitted (2 edits)

Great controls, great tutorial environment, I loved the theme of being a (possibly evil?) robot. I knew what I was supposed to do the whole time. I actively had fun playing this game. Even little details like the robot changing to black and white when you were in the vent. I really can't say enough good things about this game. Would play more.
I think a 5 second cut scene showing you planting a bomb at the top of the house would have made what was happening more clear. Maybe there was one but I accidentally skipped it? 
If you ever made more levels, I can totally see introducing new types of enemies and new robot abilities each new house your blow up.

I don't know, I just really liked this game. Nice job!

Developer

Hey thanks for playing, I'm glad you had so much fun with my game!  Yeah I think that's a good idea to add a cutscene, I could have used it to add a bit more context.

Submitted

Good game.    Mouse controls actually worked nicely for a change.

A credits screen and adding you win or something to say that's the end along with the ranking screen would of finished it off a bit more nicely. 

Developer

Thanks for playing, I'm glad you liked it!  

Yeah I think you're right, a clearer sign that the game is over and some congratulations for beating it would have been a good idea.