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Mayhem in Botopia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #201 | 2.687 | 3.800 |
Audio | #212 | 2.546 | 3.600 |
Overall | #240 | 2.758 | 3.900 |
Visuals | #241 | 2.546 | 3.600 |
Authenticity (use of resolution restriction) | #255 | 3.253 | 4.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked solo - I had a lot of fun working within the limitations of the jam and the additional limitations I set for myself!
Was the resolution a challenge?
Yes, particularly since I was also working with the Sega Master System's colour palette.
What did you learn?
I learned how to work with pixel art in a 8x8 grid.
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Comments
This was very fun! The combat is responsive and accurate and the layout of the building was both fun and easy to navigate. I got an S rank thanks to the secret areas!
Thanks! I'm glad you had fun with it, well done on your S Rank!
True retro feel with great pixel art, sound and level design, very well polished for a jam game. I especially like the "wow" moments, such as the secret passage to the key and having to escape the building after planting the bomb. These added a lot to the gameplay experience, and helped show you put a lot of yourself into the game. I'd love to play more levels. Excellent entry, well done!
Hey, thanks for playing, I'm glad you liked it!
Great controls, great tutorial environment, I loved the theme of being a (possibly evil?) robot. I knew what I was supposed to do the whole time. I actively had fun playing this game. Even little details like the robot changing to black and white when you were in the vent. I really can't say enough good things about this game. Would play more.
I think a 5 second cut scene showing you planting a bomb at the top of the house would have made what was happening more clear. Maybe there was one but I accidentally skipped it?
If you ever made more levels, I can totally see introducing new types of enemies and new robot abilities each new house your blow up.
I don't know, I just really liked this game. Nice job!
Hey thanks for playing, I'm glad you had so much fun with my game! Yeah I think that's a good idea to add a cutscene, I could have used it to add a bit more context.
Good game. Mouse controls actually worked nicely for a change.
A credits screen and adding you win or something to say that's the end along with the ranking screen would of finished it off a bit more nicely.
Thanks for playing, I'm glad you liked it!
Yeah I think you're right, a clearer sign that the game is over and some congratulations for beating it would have been a good idea.