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Moonlancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #20 | 4.545 | 4.545 |
Overall | #62 | 3.977 | 3.977 |
Audio | #82 | 3.636 | 3.636 |
Authenticity (use of resolution restriction) | #93 | 4.545 | 4.545 |
Gameplay | #140 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Brandon Parmelee - Game design/art/coding
Scott Kirkland - Music and SFX
Was the resolution a challenge?
The resolution is always a challenge, but a good one!
What did you learn?
This genre of game was new to me, so I learned a lot about space shooters! It was a blast to work on and I hope you all enjoy!
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Comments
Slick menus, impressive variety & art!
An interesting shooter. Each level is very interesting with its enemies. However, everything is very slow, the player kills enemies like dozens of times. As a result, the game drags on and becomes boring.
definitely one of the prettier entries I've seen! nice little shooter!
Insane polish and visual variety. I wonder if you could tweak the pace at which energy is depleted / regained? I think it would be fine for energy to drain a bit faster, but perhaps recover more quickly? Also, for as obvious as it should be when there's a huge moon in the background, I'd still appreciate some hint in the UI; maybe your charge meter flashing to indicate a permanent full charge?
menus looked really good! my biggest complaint is having to wait for my ammo to come back - not super sure why this is the case. I think the game would be much better suited as a faster paced experience. Well done though!
Thanks so much for playing it! I didn't get to any real balancing until the last day. But I didn't want people to just hold down the fire button all day. I was also planning little things like health and energy drops from defeated foes, but ran out of time 8(. But that's what the Moon is for!
The animation and SFX are really good!
Thank you very much! All credit to my sound guy Scott Kirkland!