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Animal Police's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #131 | 3.636 | 3.636 |
Authenticity (use of resolution restriction) | #174 | 4.091 | 4.091 |
Overall | #178 | 3.205 | 3.205 |
Audio | #204 | 2.636 | 2.636 |
Gameplay | #229 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me :)
Was the resolution a challenge?
Yes! My biggest challenge was the font and 'readability' of the roads.
What did you learn?
I made a procedurally generated scene for the first time in a unity game, and also learnt a lot about making the scene look visible.
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Comments
The car controls quite crisply. It did feel a little like I was being thrown into some action / gameplay I don't quite understand, with cop cars running around and exploding for no reason. It's irreverent and that's always fun.
I think I wanted something with more of a clear objective for the player
Thanks for the feedback! I definitely wanted more of an "intro" but ran out of time to do it, but I agree
LOL this game is very silly, I like it. Any game where I can blow up cop cars + cause chaos will get a solid rating from me. Also it looks very nice, especially for a 3d->64x res, you did well with the colors etc. Also its funny when you recognize the models in a jam (quaternius' animals right??). The goal / score could definitely be conveyed better in-game but nice stuff!
pretty fun little game! And who doesn't like ramming their car into cop cars!? XD
Cute game - I like your color palette!
Cute little game, though I didn't understand exactly the objective at first, it still was pretty fun to play!
For some reason when the time ended nothing happened, don't know if that's a bug or not but I did enjoy it for the most part, I just think the controller could use some little changes.
Thanks for playing! The score appears in the same place as the timer, which I guess is a bit confusing. I was never totally satisfied with the car controller too, but I'll try improve it in the future!