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Retro Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #114 | 4.481 | 4.700 |
Graphics | #177 | 3.242 | 3.400 |
Overall | #178 | 3.337 | 3.500 |
Gameplay | #190 | 2.956 | 3.100 |
Audio | #231 | 2.670 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No, I worked alone. But I used some third-party assets, all with their respective attributions in the description.
Was the resolution a challenge?
Yes, it was quite a challenge. But thanks to discussions in the forums and a little research, I achieved the purpose of the resolution.
What did you learn?
I learned many things that will serve me in the future.
Procedural map generation, joystick support, better organization...
It helped me a lot to have participated in the jam, almost everything I tried was new to me.
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Comments
This was cool! I definitely struggled on keyboard controls, but being able to plug a gamepad in and blast away the bad guys worked really well for me. I did feel like sometimes I would enter a room and not have time to avoid getting ambushed. But I had fun and I thought you did a really great job and managed the 64x64 restriction well.
Pretty good game, it's a little bit unusual to aim on arrows, but like in naming it's like in old good shooters.
Nice game, but the controls are not the best. Good job!
Getting some Terminator: Future Shock vibes from the screenshots! Will try it out and rate once I get back home. Glad to hear you learned new things. That's really what these gamejams are about.
really cool. Would have loved to see things like weapon drops, secret entrances and different enemies!
Had a little difficulty with the controls. But fun game in the end.
Nice! Took some getting used to dual sticking on the keyboard, but it handled pretty well once I got the hang of it.
Not bad!