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Reflect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #93 | 3.667 | 3.667 |
Innovation | #134 | 3.222 | 3.222 |
Art Direction | #165 | 3.333 | 3.333 |
Overall | #191 | 3.144 | 3.144 |
Game Design | #273 | 2.833 | 2.833 |
Fun | #297 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Honestly a pretty hard game, but I like the concept and if it is worked on a little/polished more, it can be really good!
I had this thing get stuck in the same place it would just bounce left/right forever, which is probably not intended to happen lol. Just thought I'd let you know
Hi! Thanks for playing. I indeed did not think about difficulty when developing the game. It is not a problem if the ball repeats endlessly, you can put a diagonal line in its path to free it
the learning curve in the beginning was quite daunting, other than that I found the game to be fun and nostalgic and the art looks great!
Fun game! I spent way more time on level one than I'd like to admit lol :)
Played it with Crafty on stream, really challenging, but super cool! Link:
Nice little game. I liked the mechanics.
Very fun. Amazing what you can do with Pico - 8
Wow this is a great game! At first I was a bit confused why it was over but then I saw the chaos has been reduced haha. Fun :)
I got the ball stuck between two nodes and I couldn't get anymore energy. I like the concept but its kind of tough for me. If I could use my mouse as a fps person I think I would love it more, but I understand that's not the point and that's a me problem. I did think you did a great job taking something simple and making it complex through the play by the player and not the game itself. Super cool stuff!
Hi. Thanks for your feedback! Line erasers and mouse controls are good suggestions.
You did the retro well. Also found the arrows clunky. Mouse and touch would be better suited. I would like to have deleted some elements, got myself tangled with no more space for the ball to bounce. Perhaps that was by design. I would slow up the ball for the early levels. Thanks for the submission.
You did the retro well. Also found the arrows clunky. Mouse and touch would be better suited. I would like to have deleted some elements, got myself tangled with no more space for the ball to bounce. Perhaps that was by design. I would slow up the ball for the early levels. Thanks for the submission.
Nice game!
I found it a little hard to play with keyboards, especially with the wind nodes.
Also it wasn't immediately clear to me that the connections counted only after being touched by the ball.
Hi! Thanks for playing. I realize now that I should have added more instructions and lower difficulty in the beginning.
nice pixel art!
Loved the presentation of this one, the narrative element helped it feel compelling. The music was great too and everything was packaged really nicely - great job!
Thanks! It is my first jam game. I also like enjoy narratives next to gameplay :)