There's not really much in the way of gameplay and the controls don't feel nice. I kept bouncing off everywhere. The game also doesn't connect well with the theme. I think there might also be bugs with the buttons you made in the menu
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Battery Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #384 | 1.953 | 2.214 |
Innovation | #384 | 1.953 | 2.214 |
Game Design | #395 | 1.764 | 2.000 |
Overall | #396 | 1.814 | 2.057 |
Fun | #397 | 1.701 | 1.929 |
Theme | #397 | 1.701 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
ye, I just got started with making games "for real".. I made the controlls from scratch, so they might be quite buggy, chunky and inconsistent.. I tried using rigidbody forces for the initial controlls, but they ended up being annoyingly hard to regulate due to the battery concept. The main idea is that you just have enough energy to get to the nearest charger, so you have to rely on them more.. you had to stay "connected". I agree to that the controlls were bad to say the least, the first playtests I ever held ended well, but that was only because I had bugged the battery, so it never drained.. this lead to the playtester skipping entire levels and glitching through walls. Ye the concept never got far. I am aiming to participate in the upcoming GMTK game jam.. hope to see you there!
nice game! the graphics are great , the controls are responsive , and the mechanics and goal are easy to understand, enjoyed playing this one!
Thanks for your feedback! You are one of the few players who could pick up the game and get around it's quite complicated mechanics and the goal fast. I shall continue make this "clear" graphics for upcoming games.. but the question remains, should I make a "tutorial"-segment of the game, dedicated to teach players how to play the game better?
Really nice game, I love the art style and it a cool concept. Nice!
Thanks! I notice you enjoy my "3d-topdown" artstyle for this game, I myself had doubted over it many times.. "the player is to big", "what is up with the double shadows?", "Why are the colors so odd", etc.. Thanks! You encourage me to continue with similar artstyles for following games! This year, in just a few weeks I shall participate in the GMTK game jam, hope to see you there! :)
Cool game! For me I had a bit of difficulty with the controls, it felt like the character was already moving without me doing anything haha
The concept is promising but the controls are a little bit hard to get used to (was able to reach level 4 though hahahaha). Probably to balance the game out, it would be great if the battery consumption has higher value to bring in some extra energy for mistakes. :)
Maybe it's just me, but I was really confused by this game. I think it really could've benefitted from either a tutorial or just a few really easy levels to get up to speed. There isn't a lot of feedback to know if one is playing correctly, and I got stuck really early not knowing how to escape the magnet.
It was a lot of fun to play, but the controls felt clunky and inconsistent and I had trouble seeing how this connected to the theme? Your description says that your enemies are connected towards you, but isn't that just how normal AI works? I might be wrong here, lmk
Ye, now that I am done I can finally get some sleep..
It was a great learning experience, I learnt so much about game development that I earlier had forgotten, or not known at all was needed.. As said, a good learning experience, but I think I prefer shorter Jams, because this long 9-day jam gave me a burnout.. Ye.. Sleep!.. is good, ye.. Bye!
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