cleaaaaaaaaaaaaaan so cleaaaaaaaan i love it
Tolviere
Creator of
Recent community posts
That's actually really interesting, I might have to use that technique in one of my games. It was probably just me being bad then, and make sure to check out the Super Auto Pets music, it sounds way too similar to your music, and if you care enough you can report the music from the Unity Asset Store to take it down.
The music was great, platforming felt very nice, good animations, great pixel art, and everything fit under a cohesive art style. However, the game was very difficult and unforgiving, or maybe I'm just really bad, but having to play the same exact level over and over was really frustrating. Besides that, though, this is probably one of the best entries I've played so far.
I think I beat the whole game. The art was okay, it just didn't fit a cohesive art style, so it was a little all over the place. You got the mspaint background with the pixel art character and the drawn enemies, you get my point. The gameplay was sorta boring, but it was good enough that it held my attention till the end. The music was definitely on point, maybe that's what kept me going.
I really liked the little thing you did with the title text when you hit play, that was so nice. However the gameplay is so simple that I don't have much to say about it, like it's not bad, but not great either, I just think you could've added a little bit more, maybe another type of pickup, maybe some powerups. Maybe there were and I just didn't play long enough to see them, but from what I saw it's just very basic. Besides that, you used anti-aliasing techniques so much in your pixel art that some of the art isn't very readable.
Maybe I'm being a little picky, but I personally really like when someone gives me honest feedback, so I hope you don't feel like I'm sorta tearing you down
I love the art for this game, but some of the text is the beautiful text you drew, and then some of it isn't. I'm guessing it was so you could get it to work with LootLocker, but I think there's some workaround, it just depends on what engine you use. I also ran into some weird bug where nothing spawned in. I think it has to do with me going into the game, going to the title, and then back to the game. Pretty sure it's because you didn't reload the game scene each time, and it's the same instance. Besides all of that, and what I saw from the short time I could play the game, it seemed pretty good.
I was able to make it all the way to the end! I really liked the idea of switching between dimensions, but the game lacks polish. The player's jump feels super floaty, the music loops very poorly and is very repetitive, to check the controls you have to restart the entire game, and there are no checkpoints, which is extremely annoying for a puzzle game. Each time I miss a jump and hit a ghost, I have to go all the way back and redo all of the puzzles I already know how to do. Underneath all of this is a game with an amazing amount of potential. I just think it needs some more time in the oven to get where it needs to be. I saw your comment about making a full game on top of this, and I think that it would be a great idea, but before you go ahead with that, you need to make sure the foundation of your game is strong.