I wasn't expecting to see a Doom TC for this jam! It was a pleasant surprise.
I know that you've hit some packaging hurdles that have caused some headaches, and I want to be clear that the effort you've put in in trying to resolve and work through these is commendable and very appreciated.
Unfortunately do to a previously discussed OpenAL bug, I ended up playing with no sound, which I think made some of the weapons difficult to read. I ended up just sticking with the calculator in the end.
I managed to get stuck by triggering the lift and walking backwards off it (I was planning to drop a floppy as a gift for the laptops above), but that feels like a fairly minor concern.
When I finally did get to the top of the lift and survived, I had a good chuckle at the Windows XP style rolling hills and blue sky above.
Looking forward to seeing what future iterations look like if you do end up remaking it with another engine.
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