Thank you! Means a lot to me :)
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Yeeeahh, i wasnt able to actually finish it 😅 I had way too much ideas that i wasnt able to implement on time, one of them was fixing said horrible death bug and the improper way of showing how to double jump, and no, there was no more game after said door 😔
Asides from that, yeah! I did not consider the idea of packaging the appimage in a zip file or a tar
Thanks for the feedback, it really was something i put a lot of care into, but wasnt able to balance myself enough.
I think this game is off to a great start! I am really in love with what you’re trying to accomplish and the overall shape of what it’s trying to become, as in thematic and storywise.
The only thing that doesnt do it for me is how certain things seem to be very unpollished like the lighting and how getting too close to interactable items make them uninteractable for a moment, but i guess those are common problems with such limited amount of time.
Asides from that, this game could be really big with some art direction pollish! it already is a good and functional game that inmerses you into it’s narrative and interesting moral implications, i feel like it just needs some tweaks in the art direction side to be basically perfect.
Overall, Cool game! I would like to see more of it :)
Thanks for the love! I really put a lot of effort into making everything seem cutesy and right in context, I mostly was inspired by Mother 3 and the way Mother 4/Oddity does it’s sprites.
And yeah! it’s intentional! I was playing around with transformations and i made the levels slightly tilted, which was something i reeeeally hated until i started adding things to them and then it felt like it clicked, it made everything look weird and uneven yet interesting and just a fun little thing to experiment with.
And yes, the “emptiness” of everything is also intentional, i wanted the player to solely focus on exactly what i was trying to convey with the design of each stage, alongside making it very square so it felt like some sort of weird comic strip or some sort of square-ish institution, like a hospital, but very crooked and weird. (fun drinking game, take a shot everytime you read me say “weird” and “but”)
And about the last paragraph, yes! i will try it right now :) (though i have some faaaaaint little sense of dejavu looking at the cover so i feel like i MIIGHT have played it already lol)
Thanks for commenting on my game! it’s really something that gives me the strength to continue this game after-jam :D
same, it really kills your spirit when you have one huge ambitious cool game that you simply have to strip out as much as you can because of time or opportunity, but art is never finished until you decide it is ;)
Yes, i am running 0.4.0, and what you mentioned wont work as your binary dynamically links to a library that’s not in my system, also is the fmod source code being there intentional? what if you compile it statically?
I get this on fedora workstation 35 :(
[darl@neils-laptop TuxsRevenge-0.0 (1).4]$ ./TuxsRevenge ./TuxsRevenge: error while loading shared libraries: libfmodex64-4.44.64.so: cannot open shared object file: No such file or directory