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Criteria | Rank | Score* | Raw Score |
Art/Aesthetic | #13 | 2.636 | 2.636 |
Gameplay/Mechanics | #19 | 2.091 | 2.091 |
Originality | #22 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hmm, the controls are very either confusing or not well implemented/explained. When I hold space (to run) the character starts jumping after (I think) the running animation finishes. I wasn't able to go through the top part of the first level because I didn't understand what was happening :(
Couldn't get the upward wall slide, felt like there wasn't enough time given during this tutorial before the gameover.
Still, neat game idea, I'd play a more completed version of this!
I liked the simplistic design... but the jumping/running combination was very confusing. I kept running when I intended to jump (I have a tendency to keep my finger pressed on jump). Also, sliding up the wall was not intuitive to me. I either kept getting caught running instead of jumping, or I would end up wall jumping instead of sliding up. With that timer that kills you, I never had the time to get used to the controls. Sadly, I became too frustrated to even get past the tutorial level. Sorry
Loved the music though!
sorry about the controls... I made this game in 2 days. I spent most of my time on my other game CataBlock