This jam is now over. It ran from 2018-04-06 04:00:00 to 2018-04-15 03:59:59. View results
Welcome to the second annual Linux Game Jam! The purpose of the game jam is simple: create fun, interesting games for Linux.
Last year we didn't have a motif or a theme, but many people thought that we should. So this time around, I'm pleased to announce that we have a theme!
What does that mean? I was first exposed to the term by Mark Brown from Game Maker's Tool Kit. Check out his video on versatile verbs here.
For those unwilling to watch a 12 minute video, versatile verbs are well explained by Mario's jump. Tapping the A button gives Mario a short hop, holding it causes him to jump much higher. Having a running start gives him a ton of forward momentum, while pressing jump from a crouch causes him to do a backflip--unless you're running, in which case you do a long jump. This is one of MANY ways that a verb [jumping] can be versatile [have many uses].
Not every mechanic in your game has to be versatile, but you should definitely have at least one and have it be central to your gameplay.
Now for the rules:
The Linux Gamer - Organizer
Cheeseness (game dev, Linux porter and writer)
Check out Cheeseness' guide to surviving a game jam.
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