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A jam submission

Cell StoryView game page

Be a cell, do quests, you got 30 seconds to do so!
Submitted by nguyenk3687 — 18 hours, 11 minutes before the deadline
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Cell Story's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#222.8642.864
Theme#263.0913.091
Overall#362.6362.636
Overall#372.5832.583
Gameplay#392.4552.455
Aesthetics#432.6362.636
Sound#601.8181.818

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It took me a while to understand what the hell was going on, but it became strangely addictive after a while. I think if you added some explanations on what different things do so that it's not so opaque for first timers, it would help immensely. I also thing this has the potential to be a great time-waster like clicker games. It just needs some more variety in mini games.

The only real complaint I have is that the performance goes from fine to chugs-ville after a certain point. Especially on the Dig Up stage.

Submitted

See what you tried to do there, ambitious cool idea! As the other people said I was also confised at first but nice game I had fun, thanks for sharing :)

Submitted

was really confused at the start and having to spam the sword was a bit unintuitive! fun none the less

Submitted

This has some potential! I actually got engaged for some minutes. Here are my comments:

  • Minigames have some  fun on them. However, I noticed that in almost every minigame you can destroy everything with your sword, which make them a bit repetitive (as every minigame becomes a "click fast to destroy everything before it touches you" game). Also, I'm not sure if it would be better to make minigames appear in some order instead of randomly.
  • The minigame of digging up behaves glitchy; the camera jumped as crazy and I didn't understand what was going on. 
  • The town was confusing at first; I didn't get the game until I found the "Next stage" button; it should be way bigger.
  • The theme was met. Every minigame takes 30 seconds.
  • The aesthetics are good enough, but some elements feel disconnected from the others. For example, swords can be replaced for something more... organic. The same for crystals.
  • Sound is very basic.