Welp, at least you submitted something which is better than just giving up and walking away. Now you are one step closer to finishing it up...next time :D
Play pre-alpha
Oops, I didn't give myself enough time to finish my project for Kenny Jam 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #349 | 1.528 | 2.000 |
Theme | #354 | 1.418 | 1.857 |
Overall | #354 | 1.346 | 1.762 |
Concept (gameplay) | #358 | 1.091 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good start, and a good game to learn a new engine. Good luck next time.
Looks really good. I opened it up in Godot and played around a little. I like the colors. With a bit more time I think you would have had a pretty good game. Good job none the less.
I see... Nice touch that I need a doctor's title to run it but I definitely can tell that you've run out of time.
Hello, the executable is broken but I was able to load up your source (as a fellow Godot enthusiast). Godot executables come with a “.pck” file on export and if its missing, the game won’t open. The docs have a good page on exporting you should check out here. Scope is a factor to keep in check with Game Jams but don’t beat yourself up over not finishing the entry, you took a shot and I’m sure you learned a lot along the way which I believe is the whole point of jamming. In terms of how to make bullets hit enemies, I find having the bullets be Area2D Nodes and enemies KinematicBody2D nodes and using the “OnBodyEntered” signal produces good results. I have an example of this in my entry, and if you want you can check out the source code here!.
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