The presentation is very good. It would be nice to add a puzzle related to rotation to the progress of the game.
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Escape From Vilaris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #170 | 3.164 | 3.875 |
Concept (gameplay) | #225 | 2.654 | 3.250 |
Overall | #228 | 2.790 | 3.417 |
Theme | #271 | 2.552 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really enjoyed the story and dialogs. Cutscene was really high quality for a jam, but maybe it also took a good chunk of time. Gameplay was nice, I really liked the shooting mechanic, tho unfortunately for me it would always stop working after a while, had to use kicking. I think overall it's a nice game, if I'd have to do something differently I'd focus more on the story and puzzle aspects and make combat and platforming trivial. It's a big plus that you have so many things like drone, lifts, puzzles, cutscenes, dialogs, story and so on and it does look like you were able to do whole lot, I just feel it would of been even better if the focus were on puzzles or story.
Good take on the theme, with both the rotational shooter for the player, and the rotating circuit connection minigame! The cutscenes were pretty cool too!
Had a lot of fun! I especially like how you did the shooting mechanic, decoupling it from the player
I don't know if I did something wrong, but my character was unable to move and kick in a building with a lot of droids. But the game seems very fun and I really liked the cutscenes. Good job!
This was a ton of fun. I especially liked the employment of the theme in the puzzles.
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