Maybe add a counter for how many asteroids you have swollen and a pointer to where the sun is.
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Swallow the Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #68 | 2.800 | 2.800 |
WTF | #68 | 2.467 | 2.467 |
Art | #77 | 2.667 | 2.667 |
Music | #92 | 1.333 | 1.333 |
Fun | #93 | 2.467 | 2.467 |
Sound Effects | #96 | 1.333 | 1.333 |
Humor | #98 | 1.600 | 1.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What INSPIRED this game?
This game was inspired by photos taken by NASA
Comments
Has a lot of potential, I love the concept and the mechanics, just the lack of sound and view-port size(as has been mentions). Very original though as far as I'm concerned :)
Before I start: I will try to give you some advice on which parts of the game could be better, because I think, that this is why some people have joined the JimJam. I do not want to pull you down or something, I will just try to point out some things in detail, you could do better, so that you know where you might have some trouble. Even if I sound rough, I do not mean it so. Ok? Good! Now let's start!
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Well, it is a simple game by concept. It is kinda nice, but it suffers from some problems:
At first: The camera. The camera has alwasy it center above the player. This is problematic if the player want to navigate downwarts. Centralise the camera on the player, for better visability or move it in the direction of the player movement. Also consider to make a minimap, a larger view or at least an indicator, where the sun is, so that the player has something to orientate. It is just a mess to move around without knowing, where you are.
At second: The sound. Well... it is missing... I guess you do not had the time for it, right?
At third: The collisions. It seems to me, that the collision of the player do not get bigger like the sprite. Very frustrating, if the Asteroids just fly through you, because they do not fly through your middle.
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The game is a nice litte arcade game, which suffers from the lack of development time I guess. I actually like it, that the player is slower as the asteorids, so that he has to outmaneuver them, to catch them. Keep it up, buddy!
Sincerly,
Metrollos ;-)
View port needs to lead the character, can only see were you are going very well when going up on the screen.
The web player doesn't seem to work properly for me on Chrome. The screen cuts off the word "swallow" on top, and I don't see any Unity controls for full screen or anything like that. I've been playing plenty of other Unity web player games, and they all work fine on multiple browsers.
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