Wow great submission! My only complaint was I wish there was a fast forward button while waiting for customers. I Found myself just waiting with the wall full of tools. All in all, a great submission, well done.
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En Attendant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #1 | 4.571 | 4.571 |
Gameplay | #3 | 3.929 | 3.929 |
Overall | #8 | 3.655 | 3.655 |
Fun | #10 | 3.643 | 3.643 |
Audio | #13 | 3.429 | 3.429 |
Graphics | #26 | 3.714 | 3.714 |
Christmas Vibe | #135 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme and Special Object?
The story is centred around a promised family reunion on Christmas Eve. The player is a blacksmith who - needless to say - uses an anvil for his craftsmanship.
Comments
Thank you for playing the game!
I agree that the timing of days and events is tricky to nail down, as I wanted to strike the right balance between enough time to prevent stress, but not so much time that boredom would ensue.
My plan is to tweak the game once the jam's over (I'm not sure if I'm supposed to change anything before the rating is done). Among other things, I want to make it so that the total time starts a bit higher, but decreases for each successfully crafted item. Hopefully that will appease both the slower and faster players.
Great crafting simulator! Enjoyed creating different objects! Great job!
Would be grateful if you also rated our game)
That was pretty sick. I love how brisk the narrative was, allowed the simple gameplay and quests to do their thing while the larger narrative lurked under the surface. I have a little criticism: at the very end, you have a choice to say "alright" or "I'm ready." I would get rid of the alright option and force the player to pick "I'm ready," I feel like this would hit harder.
THAT ENDING WAS A PUNCH IN THE GUT. Very cool gameplay with a short but complete story. I like how the candle on the wall is there to you how much time has passed and you understand why the candles were used as symbols instead of something like a clock when the ending hits. The music has just the right amount of chill as well. Only complaint is how the wind sound doesn't loop properly but that's nitpicking. Impressive Jamming bro.
damn this game is very well made! I’m impressed at how much you have put into this game within just 5 days.
This game is fantastic—the narrative, the story (I almost cried, good job), the simple yet fitting and polished graphics, and the sound design, as well as the dialogues, are all great. The gameplay is very smooth. I really like the idea and how it was implemented. Very impressive!
What a great crafting feat in the short time period of the jam.
The crafting portion is great, the dialogue is great. As Duke mentioned it's not really Christmas'y, but it's enough to fit. I really enjoyed playing it and followed you.
Polish is top notch, didnt find a way to break it. visuals are clear and doesnt make me motion sick like many of the other games I've played. I think a small improvement would be to make it so you can place down multiple of an item so you dont have to keep retrieving the item from the boxes
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