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Binasaurus-Hex

20
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2
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A member registered Jul 30, 2020 · View creator page →

Creator of

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Its a decent rage bait game for 48 hours, Im impressed by the custom physics engine in that time. Im not sure if I won or not? I threw myself off a cliff at the end. Might have just been nice to have an end screen or something for all the pain and struggle :). 

Yep, definately will be fixing those things and fleshing it out slightly after the voting ends, you're not the only person to mention the controls. 

Sorry to hear that, I can only guess that youre on a device that has a max texture size lower than the player sprite. Is it just my game that has this issue for you? 

Admittedly the mushroom guys were added feverishly about an hour before finish, so yeah they're a bit weird. Glad you liked it.

Hey thanks, thats very kind of you. Just out of interest what do you think needs balance? 

good puzzles, I wish it was a bit tighter in terms of extraneous elements, and the puzzle physics. but its a fair amout of content for 48 hours. One of the few I've played that felt like an actual game.

thank you, overcooked is great so ill gladly take the comparison :)

It's a bit mad to try making a 3d raycast engine in two days. Im all for it :). well done

great idea, I must admit idle clicker/tycoon games are a guilty pleasure, but this one also has some existential thinky in it. Overall I enjoyed it. also I think the typing game to bootstrap the process is pretty clever.

the 3d effect is kinda amazing, I would like also to know how its done. I think the gameplay is a bit more trial and error than planning ahead (at least I couldnt figure it out), but regardless I did finish the game.

clean and simple. great camera and feedback, feels very polished for such a short jam

Very cute, well put together, I would say I'd prefer if it was just one minigame with a bit more to it than two, and a bit more integration between the gameplay and the narrative elements so it doesn't feel like unrelated game then narrative then unrelated game - Not really advice for this game but for your future projects.

Well put together, story is a bit sad. Props on the overall page though, how do you do that is it just embedded html or something

Really liked it actually, atmosphere and overall consistency of the visuals is really good. And for this sort of game thats basically all that matters

Polish is top notch, didnt find a way to break it. visuals are clear and doesnt make me motion sick like many of the other games I've played. I think a small improvement would be to make it so you can place down multiple of an item so you dont have to keep retrieving the item from the boxes

Game is actually quite fun and clean easy to read visuals, however the implementation of the anvil is kinda cheating so you get minus points on that

I'd try and get the webgl version working, for me i was just stuck on the main menu

the art is nice, overall polish is very high quality for such a short amount of time. I think i would make the loop a bit tighter / fast paced, and also probably switch out the music for something less repetative 

the graphics are nice, overall though its a bit confusing and and there seems to be sample text in the menus