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Binasaurus-Hex

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A member registered Jul 30, 2020 · View creator page →

Creator of

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So crouching in the grass does make you vastly less detectable, but not if theyre very close. The clanking is the footsteps of the robots, I think there's some bug there tho on web that makes it so loud. 

But thanks for playing, I hope to make more stealth games in the future so it's very helpful to get detailed feedback :) 

I enjoyed the game, I think theres a difficulty spike around when you get a group of green dudes, and it just seems impossible to overcome no matter what you do. but art is good, concept good. 

I think fundementally buying the upgrades doesn't actually improve the speed at which you can grow carrots, maybe Im doing something wrong, but the game seems mostly limited by the rate at which you sell, which can only be upgraded very slowly. I did give it a fair shot, but I couldnt figure out how to 'fully automate' the farm.

I won the game, It turns out that you cant really manage more that two patches at a time, so I just didnt buy more land. The character art is nice, but the music track has a very short loop and I had to turn the sound off because of it, I get that you ran out of time, but I think for me I'd just leave the menu music in and leave out the shorter loop.

nice sound, I played until the end. I think it would be nice to have a few more rounds or even somehow have it be infinite, although since the dots are fixed size not sure how youd manage that, maybe they could group together into mega dots or something.

others have said this but any sort of instructions would be good just to get people started. I played until I'd unlocked everything and got a bunch of carrots, I think my E and Q are a bit mushed now. Maybe an auto collector for the carrots would be cool, since one of the fun parts about these games is automating the process entirely.

Its a cool idea, the UI has nice animations and it all feels cohesive, for some reason it reminded me of the impossible quiz

Yeah it just about works on web,  You have to use the compatibility mode for godot tho. Glad you liked it, although im not sure what CS stands for, computer science? counter strike? 

Very fun and interesting idea. The lead in is just a bit rough, I couldnt tell what I was supposed to do for a bit. But I stuck with it for a fair amount of time. Unfortunately I was too much of a scrub to figure out the last level.

Funny concept, I'm not sure about the scientific accuracy of using keratin in carrots but it is the future I guess :) 

Nice presentation and lovely art for the different scenes even if the gameplay is simple. 

thanks for playing ! I did notice that issue with the map layout (beelining to exit) a bit too late, ran out of time before I could go over and fix it.

Yeah your footsteps make noise that they can hear, admittedly its not explained or visually indicated so I appreciate its confusing. 

At great personal risk I bypassed the windows virus alert and ran it.
I have to say its pretty good for a 2 day game, 3d nice visuals, and a fairly unhinged story which made me chuckle.

Its an interesting experience, I know thats the idea and its not technically a game, so yeah overall I did enjoy it.

I think the relevance of the carrot is a bit tenuous, But the art is nice and its well put together.

My game is also about AI corpos so feel free to check it out.

I enjoyed it, its fairly nuts in terms of the visuals and it cracked me up how literally everything is a carrot.

I dont fully understand the rules, I managed to get to the point where I figured out the shuddering and the bruising, but It didnt seem to work all the time, and sometimes I was presented with a rabbit where It wasnt clear there was anything wrong with it.

I liked the gameplay, nice to see something thats not just a cookie clicker.

I also learnt a valuable lesson: 

if you have an endless supply of donkeys then its cheaper to work them to death than to feed them

Thanks for playing :) 

Admittedly yeah in hindsight the thing with the spotlights is confusing. Its a light attached to their gun, so in their idle animation it points sideways.

Art is nice, I think maybe just try reprioratising next time so theres a bit more gameplay.

Nice entry regardless.

Its kinda fun, I think the jumping is a bit frustrating though

I liked the small animations on everything, and the kinda newgrounds asethetic, reminded me of simpler times. 

I mean obviously its sort of cookie clicker / gambling which im not that fond of, but I think the polish and execution is great.

Nice game, graphics are clean and consistent. I did have a bug (I think) where the leek and potato soup started selling for 500 quid a pop, so I didnt really have to make the other dishes, but other than that well done. 

its not a game!!!!

its not a game!!!!

I just for the life of me couldnt quite understand what was happening. I think maybe also it would be nice if you could 'win' rather than just lose more slowly. however again I may be misunderstanding how the game works. art + card sounds are nice tho. 

Its a decent rage bait game for 48 hours, Im impressed by the custom physics engine in that time. Im not sure if I won or not? I threw myself off a cliff at the end. Might have just been nice to have an end screen or something for all the pain and struggle :). 

Yep, definately will be fixing those things and fleshing it out slightly after the voting ends, you're not the only person to mention the controls. 

Sorry to hear that, I can only guess that youre on a device that has a max texture size lower than the player sprite. Is it just my game that has this issue for you? 

Admittedly the mushroom guys were added feverishly about an hour before finish, so yeah they're a bit weird. Glad you liked it.

Hey thanks, thats very kind of you. Just out of interest what do you think needs balance? 

good puzzles, I wish it was a bit tighter in terms of extraneous elements, and the puzzle physics. but its a fair amout of content for 48 hours. One of the few I've played that felt like an actual game.

thank you, overcooked is great so ill gladly take the comparison :)

It's a bit mad to try making a 3d raycast engine in two days. Im all for it :). well done

great idea, I must admit idle clicker/tycoon games are a guilty pleasure, but this one also has some existential thinky in it. Overall I enjoyed it. also I think the typing game to bootstrap the process is pretty clever.

the 3d effect is kinda amazing, I would like also to know how its done. I think the gameplay is a bit more trial and error than planning ahead (at least I couldnt figure it out), but regardless I did finish the game.

clean and simple. great camera and feedback, feels very polished for such a short jam

Very cute, well put together, I would say I'd prefer if it was just one minigame with a bit more to it than two, and a bit more integration between the gameplay and the narrative elements so it doesn't feel like unrelated game then narrative then unrelated game - Not really advice for this game but for your future projects.

Well put together, story is a bit sad. Props on the overall page though, how do you do that is it just embedded html or something

Really liked it actually, atmosphere and overall consistency of the visuals is really good. And for this sort of game thats basically all that matters

Polish is top notch, didnt find a way to break it. visuals are clear and doesnt make me motion sick like many of the other games I've played. I think a small improvement would be to make it so you can place down multiple of an item so you dont have to keep retrieving the item from the boxes