A bit basic, but a nice foundation for a cookie clicker sort of game. I think that these types of games definitely benefit from letting you click as fast as you want, instead of having a click cooldown. Other than that it was pretty cool.
Play Xmas
XmaSword!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #122 | 2.372 | 3.000 |
Audio | #152 | 1.739 | 2.200 |
Gameplay | #175 | 1.581 | 2.000 |
Overall | #177 | 1.634 | 2.067 |
Fun | #183 | 1.265 | 1.600 |
Christmas Vibe | #189 | 1.581 | 2.000 |
Graphics | #193 | 1.265 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme and Special Object?
Christmas was implemented to be the colors and scheme of everything. The Special Object Is A HUGE part without it you cant upgrade and no upgrades means no money and we all want money right?
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