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Alchemy Barista's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Jam Theme | #97 | 2.031 | 2.800 |
Crafting Mechanics | #98 | 1.741 | 2.400 |
Graphics | #108 | 1.451 | 2.000 |
Overall | #109 | 1.422 | 1.960 |
Audio | #111 | 0.725 | 1.000 |
Gameplay (Fun Factor) | #111 | 1.161 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
expire
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After some time I figured out how to play and perform the loop of purchasing, crafting, and selling. I find it a little disappointing that crafting with the flowers of eternity + flask which cost 24 only yields 11 coins vs 6 coins for a coal, flask, and a 2 cost ingredient. It could use more polish, but you did execute a game loop and the expiring theme was included very well. Good job!
Thank you for your comment!
Yes, now that I think about it, it's disappointing. Right now the algorithm behind the selling sysmtem uses the complexity (how many ingresients were used to make the potion) of the potion to calculate the coin amount that you'll gain. My idea was that implement a 'strength' variable to the ingredients and then feed the complexity*overall-strength to the algorithm, then it'd yield much higher selling value.
I hope that the game loop was enjoyable. 🙂
Again, thank you for your feedback!
The game loop kept me playing for a while, and that algorithm sounds like it would be easy for your end. Actually, did the game include more complex recipes? I only ever crafted 1 ingredient + 1 bottle for an item, I didn't think to try combining items or combining them with already made potions. Hmm...
Yeah, you can "rebrew" potions. Like: brew a potion with mint, then place the brewed potion to the slot where the bottle would go and place another ingredient in the ingredient slot. Then you have a potion with complexity two.
Upgrading the algorithm wouldn't be such a hard work but now I have some personal matters that I have to make. After I'm finished with them I'll surly keep developing this game.
Great! I'll have to dive back in and look at this complexity addition. Is there a limit or could I theoretically keep rebrewing as long as I have the coin to back it up?
Throreticly you can keep going forever, but around complexity 4 or 5 the 'extra coin gain' starts to be smaller and smaller. (The algorithm is logarithmic)
Cool game, tutorial would be nice :D
Hello, fellow alchemist!
Thank you for your feedback! It was on my planning paper but it was the last thing I wantes to implement. I thought about a book that'd show a little description of the ingredient, the effect and the strength (the later was'nt implemented in this version).
I'll update it eventually. I'm not really good with Unity's UI and as a programmer I thought that I implemented a pretty good system. Looking back at it, and the engines documentation, there is a way more easier way.
I hope you were still able to enjoy the game!
It's kinda unintuitive and I couldn't make anything. Also the menus display really small on a 4k display.
Hello!
First of all: thank you for your feed back!
Second: to be honest I didn't think about the 4k monitors. 😅 On smaller resolutions it should be fine because my settings for the resolution were full HD. And I've set the pixel perfect camera's settings to use that as a reference, so I understand why it did happen.
I'll look around and see hos can I fix that.
I hope that then you can enjoy my game.
I worked out how to play the game, but sadly it is incredibly glitchy.
Some form of tutorial would have been very useful, in this case.
Items expire too quickly, but you wouldn't know because the inventory doesn't get update sometimes.
A really neat concept, I just wish there was more time so that the dev could flush it out :) I'd play a full version of this with a little more time put into it.
Greatings!
Thank you for playing and giving a feedback!
The inventory system was made by me from scratch so I'd really like to know exactly when does not the inventory update the display.
A tutorial was in the plan and as you said: if there were more time then maybe I would have been able to pull it off.
After I'm finished my personal matters I'll continue to develop this game so stay tuned. 🙂
That's great to bear Balint! If you ever need a beta tester, I am on the Discord as "Aroura Borelais".
i didnt get what to do
Hy!
I'm sorry to hear that! A tutorial maybe would be able to help you. I'm sorry that I wasn't able to make it in time.
I hope that you'll look back to this project after some time and be able to enjoy.