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Combojo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Crafting Mechanics | #25 | 3.667 | 3.667 |
Gameplay (Fun Factor) | #26 | 3.400 | 3.400 |
Audio | #29 | 3.133 | 3.133 |
Overall | #40 | 3.120 | 3.120 |
Graphics | #73 | 2.600 | 2.600 |
Jam Theme | #73 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Expire. Your lifeforce is constantly expiring so you have to craft good combos that will let you beat levels quickly.
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Comments
I love the concept of crafting your own fighting combos. I tried putting all my melee ones on the left and throwing stars on the right which seemed to work quite well.
I didn't understand the slots above the combos. I assume they were for crafting new abilities but I couldn't figure it out.
I had a fun with this. Great setting too.
I had a great time playing this! Punching the enemies was really funny. Although the skill crafting was slightly confusing.
Very cool idea
Very interesting. I really liked the story and combo mechanics. Even before I clicked play on the game, I enjoyed the title and webpage theme.
COOL! I really like the idea of crafting your own combos!
Aaaaaah yaaaaaah !
It is a very great idea that diserves more time to be polished, I had a fun spamming the same combo and become a monster. At leat, the curse is now over !
I think the idea its awsome but felt a little weird the controls
I loved the intro and theme of this! The fighting felt a little loose but the combo crafting idea is excellent.
I wasn't expecting a fighting game in this jam. I liked the idea of crafting your combat moves.
It's a pretty fun idea, i like the crafting of your individual combos, however i think it has to be way more clear on what step in the combo you currently are. Expecially when you have to choose left vs right sub tree. In general i think the game should react way more responsive to the inputs, it don't feel like i have tight control over the character and it's actions, so the gameplay mostly proceeds into button meshing.
This was about the right amount of silly. Really neat take on "crafting". My only wish is that the first slots weren't locked so that I could build a full throwing star build. Nice Job!