Oh, Japanese voices. I see you are a man of culture as well. I too enjoy the sound of the Japanese language my friend 😆 Anyways I had a fun time. I liked the character art and you picked some nice music. I think it took me about an hour to beat it.
If you decide to keep adding to this game you should have some levels where you play as the crazy murder girl with the knives too. And some more of the spicy jokes.
Nice work!
Play game
Rock Punisher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #142 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Comments
It had some problems, like you can't jump sticking to the wall, infinite coin, max shoot rates. Or on the first run the robot maid didn't die, no matter how many arrows I was shooting, I closed and ran again.
Upgrades reset after quitting.
but the idea is cool, it also lacks 45 degree shooting.
Uhm. This is really really rough. The 2d + 3d mix is interesting, but really incoherent. Mechanics need a lot polishing.
The setting is a bit confusing. I'm not really understanding what kind of world you created.
I liked the digging mechanic. Maybe arrows are not the perfect weapon to dig. What about a gun or something more... explosive?
However I think this could be a interesting point to work on, because it's pretty unique.
Really, really rough, but with a lot of polish, this looks like it's going to be a really neat game. Not a huge fan of the terrain textures. Seriously, of all of the bugs, the problems with jumping are the most common in Unity and most annoying. Definitely should have made a point of dealing with wall hanging and ledge blocking before submitting. If you're interested though, instead of getting rid of the wall hanging, you can use it to give Claire a wall jump ability.
The character art has its charm, although I feel it is a little unpolished. I am not a fan of the japanese voices, but that is down to personal preference. That said, I did like how they were used just before the next level started. Was a nice touch
The gameplay was good, but I feel it needs better level design, specially with the enemy generators pumping out too many enemies in the early levels before you can get upgrades. Besides that, the small issues with the physics and animations made the game less enjoyable that it should have been
Overall I think there is a lot of potential here. With plenty of polish this can become a very unique platformer, particularly if you make the most of the digging mechanic
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