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Judged for Crime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #92 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
RPG Maker MV
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Comments
Really enjoyed this aesthetic. Your use of the tiles was appropriate, and the steam weather effect really lent itself to the overall atmosphere. The text was difficult to get through at times, though I assumed this was a language barrier issue. It really wasn't bad enough to take away from the storyline though. I did find a slight passability issue in the "working girl" building, where you are able to get onto the stairs from the right side and bypass the event beneath them. There were also some instances where I was merged with the furniture in some areas, but again, not a huge issue.
I was enjoying the idea of an investigative game, especially playing as a child. Very unique. Unfortunately, I did experience a game crashing bug when leaving the bar after talking to the bitter, one-eyed Guardian. I have attached the Let's Play for everything up to that point, so you can see the error that occurred. I did try and go back and play through again later, but experienced the same problem.
I would love to try this out once it is perfected, as the premise is interesting and I'd love to see what happens! I especially liked the timer, as it really forces you to pursue the case and better helps to place you in the story. Not a bad submission. Good luck in the contest!
Thanks for reporting the bug, you're sadly the first person to catch this so it totally went by unnoticed. If you try out the game again, you can actually do everything that you did, as long as the timer is above 30 minutes you can get beat up by Rosalind like here to get past it but getting beat up reduces your timer by 5 minutes anyway. Getting beat up by Rosalind is not required for beating the game.
Fun game! The atmosphere was really good and the unique art was nice.
I managed to get the happy ending! I'll sleep well tonight, I think.
To be honest, I think I irreversibly screwed up like three times,
so maybe the parts I actually got right were juuust enough to save the day!
(If you're curious, I didn't find out much about Brisco, angered Rosalind and
got kicked out of Chastity's, *ahem*, womens' parlor.)
I figured out the chest's password and saved my parents just before nightfall. :D
For the chest, I had to turn my brain gears in the process of the actual puzzle,
but I was definitely satisfied when my hunch was right! I think you gave a solid hint
without giving away the answer, so nicely done there. d(^^)
The slowish talking adds suspense to the timer, though it's definitely a mechanic
meant for short games like this one. For a longer game, I'd implement a feature
to skip dialogue you've already read in case you accidentally
press the talk button in succession or something.
I basically guessed during the true ending,
but I clearly got the best outcome anyway.
That's a victory for me!
TOTAL PLAYTIME: 25 MINUTES
FINAL VERDICT: A guillotine and an iron maiden?
That'd make for one hell of an orphan story.
Thanks for trying out my game, I'm glad you had fun!
I'll echo the sentiment that the slow talking was a touch annoying, only because the timer exists. It makes you feel like you NEED to get going but, as you've stated, you have more than ample time to do everything. Very good game, like the art, and everything was solvable. Some aspects of the mystery were a little weak, simply because some minor world building details just aren't there. The only reason I was able to fully solve everything was because of my knowledge of convention, and not really because the game told me, if that makes sense?
Edit: I forgot to mention that I LOVED the music in the trail, that made me actually laugh out loud XD
Still, you did a great job TuomoL. I had a fun time playing the game. Best of luck to you :)
Thank you from your kind words!
Of course, no problem at all! :D
Actually if Rosalind is the guilty one, the beating can be brought up during the judgement. Even if she's not, the bartender does remark that she'll get punished for that but you need to focus on the parents.
Miranda figures the code as a safety measure to prevent player from losing the whole game if you can't figure it out yourself.
Thanks for trying out my game!
There's no additional clues to the code, you have to figure out yourself. I actually did think of making them fail but then I thought that it may be too cruel and leave a foul taste in their mouths, especially if that's the only thing from stopping them from saving their parents. It could potentially sour the whole game experience, even if they had enjoyed it until that point.
I didn't think that it's too impossible to be honest, I've seen several videos where the people figure out the password without Miranda telling them about it. But if I do expand this game out, I probably would have difficulty options where Miranda could help solve several puzzles if you are stuck with on easier difficulties limited number of times and on harder difficulty, you'd have no safety net and would have to rely entirely on your own wits.
good job TuomoL. Not a fan of the slow talking with some of the characters' conversations. I feel like with a time limit, i just want them to say whatever they have to say without them pausing at all. Anyway good game!
Thanks, I actually really thought a lot about the way of presenting the timelimit and the message speed. The reason that I didn't give it instant text is that it'd be making the timelimit significantly easier and you could cheat it by left clicking through everything faster if it'd be instant drawn text. 50 minutes should be more than enough to find enough clues to prove your parents are innocent though, I was very generous with the time.