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MashuGaming published a game 4 years ago
A downloadable game.
University project of Light focused 3D environment art to bring out back nostalgic memories and the mood of gaming in 90s. Bring out the nostalgia and mood of how was to feel back in young teenage days not thinking where what and how. Just...
JohnMcCormac published a game 4 years ago
A downloadable game.
A Blacksmith environment created in a medieval setting, Presented at three different times of the day within UE4. https://www.artstation.com/john_mccormac https://twitter.com/John_McCormac_ https://www.linkedin.com/in/John-McCormac/
lucyayling published a asset pack 4 years ago
A downloadable asset pack.
This project is a 3D environment based on the Market Street from the Bioshock Infinite DLC ‘Burial at Sea’, and more specifically the concept by Mike Snight http://www.mikesnight.com/ . A lot of time on this project was spent trying to...
Jamie04 published a 3D Environment 4 years ago
A downloadable 3D Environment.
Shaman's Land tells the story of a Shaman who lives deep in the forest on the outskirts of the local villages. The Shaman provides protection and good fortune to those who offer tokens of gratitude, but the Shaman's powers may come from a d...
JoelMacnab published a asset pack 4 years ago
A downloadable asset pack.
This project was created in my 3rd year of university and is based on "Tom Clancy the Division" by Ubisoft. It is an alleyway scene with focus on the start and the aftermath of a pandemic. A real-time environment made with mostly modular pi...
George Larcombe published a project 4 years ago
A downloadable project.
Deep in the forest is a nature focussed real time game environment created to a texel density of 1024 per meter with special attention given to learning the procedural foliage tools within UE4. The scene itself was broken down into two majo...
BIvanchev published a game environment 4 years ago
A downloadable game environment.
An environment piece inspired by the room showcased in the first cinematic trailer for The Last of Us Part II back in 2016's E3. The room was modelled based on the trailer with all the assets, spaces and lighting re-made as close to the ori...
waterplants published a asset pack 4 years ago
A downloadable asset pack.
The project is a real time game scene presented in unreal engine 4. The scene is a back alleyway in Boston USA and was originally based off a concept by John Sweeney.
MattCane published a Environment 4 years ago
A downloadable Environment.
This was part of my university projects and my goal was to re-create a scene from a concept (as shown in the images). I have really improved my lighting quality and I have enjoyed working on this project so much! I also made a texel density...
DanielDavis published a asset pack 4 years ago
A downloadable asset pack.
IronMan Factory is an inspired scene from Assassins Creed Syndicate, do liking the industrial age that the game was based on this was a good idea to make a scene to show off skills using PBR Skills, and to keep the textual density to 2048*...
ReeceClarke published a project 4 years ago
A downloadable project.
Focused on a New York subway station this scene was developed to explore how age, destruction and overgrowth affect an interior environment. After creating an intact subway station for the first half of the project series, it was then devel...
WhiteTigerIII published a asset pack 4 years ago
A downloadable asset pack.
Refuge under the stars The first scene was inspired by the game Eden Star. For this scene I decide to take a look into photogrammetry to create the mud and track road. The other materials, the types of rocks and tree bark, were made using S...
BenMcDonald published a environment 4 years ago
A downloadable environment.
Hollow Road is a real-time game environment inspired by what Bloodborne could look like on current tech. The scene is textured to a texel density of 1024px/m, and makes heavy use of tileable materials and trim sheets to remain optimised. I...
Bhavik published a asset pack 4 years ago
A downloadable asset pack.
I wanted to create a mundane scene that would be part of a larger environment. I imagine this to be in a market square in a medieval setting. Meshes and textures were created with speed and efficiency in mind. Since most meshes are created...
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