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A jam submission

Cloud Shepherd (VR)View game page

Grow your flock of fluffy cloud sheep in this stress-free VR relaxation game
Submitted by andyman404 (@andyman404) — 2 minutes, 5 seconds before the deadline
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Cloud Shepherd (VR)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality - Does the game do something new/unique?#15.0005.000
User experience - How easy is it to perform the various actions#14.5004.500
Audio - Does teh game make good use of sound?#14.5834.583
Fun factor - Is the game fun to play#24.0004.000
Theme incorporation - How well did the game fit the theme#34.3334.333
Haptics - Does the game make good use of haptic feedback?#42.0002.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I did initially have a problem with my Index, Index controllers are very sensitive on the grip button. We normally use the float input with a manual threshold to work around this. Not well known enough :) If you had haptics in the game I couldn't feel them, but that might be another index thing. All in all an amazing entry!
  • This is a magnificent game. Very relaxing and embraces the spirit of the jam. I would have liked the ability to rotate.

Godot version
4.2

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Comments

Submitted(+1)

Beautiful and very relaxing.

Submitted(+1)

Beautiful and very relaxing.

(+1)

My favorite from these entries, so relaxing. Could you perhaps upload a Pico 4 build of this? Would love to have it locally on my headset

Developer

Thanks! Sorry, I don't have a Pico. They still don't even sell it here in the USA. With Godot XR, do things usually "just work" if you change the export checkbox to Pico instead of Meta?

Submitted(+1)

I love it! So atmospheric and art looks beautiful. I'm actually curious how you achieved that "Quest art style", ie the sort of flat cartoony look that many Quest games have?

Developer(+2)

Thank you! For that flat cartoony style, here how I like to do it:

Gentler lighting/shadows: For lights, reduce the shadow opacity or remove the shadows entirely. Increase the ambient/background lighting so that you don't have dark areas. Too much contrast/shadow creates a harsh look. You can even remove lights entirely and use ambient/background lighting if you can get away with it.

Unlit/Unshaded stuff: Wherever you can get away with it, use an unshaded shader. This helps make things simpler and quicker to create when 3D modeling so you don't have to worry about topology and how it interacts with lighting, and can just focus on the silhouettes and shapes instead. Use vertex colors, or smart UV mapping onto a color palette texture for coloring rather than drawing colors onto a texture map, to have crisp sharp color regions even up close. Use shader parameters to apply a tint to the overall mesh if needed.

Draw/model by hand: Use OpenBrush in VR and draw stuff rather than model it in a 3D modeler to get more of a cartoony/drawn feel where everything isn't perfect. Then export it and clean it up in your 3D modeler tool. The sheep were drawn in OpenBrush and then cleaned up / revamped in Blender and broken up into their parts (head, body, separate legs), and then animated through code in Godot for random procedural animations that look ok and never repeat - which is important when you are looking at dozens of the character at the same time.

Submitted

Wow, thanks for the super detailed reply!

(+1)

Quite relaxing indeed, really liked the clouds and wind effect!

Submitted(+1)

Very cute!

Host(+3)

I loved everything about this, perfect usage of the theme, great visuals, only thing I missed was the ability to rotate which I think could be added to the movement mechanic easily. The movement mechanic btw is SPOT ON. 

Submitted(+1)

That's true the game is amazing. A  sheep Counter Would Also be nice

Developer(+1)

Thanks! Yeah I realized after the jam that I forgot to add it, and forgot to make the music looping either. It was on my list for so long and would have been such a quick thing to add. I uploaded with only like 2 minutes to spare - ah the fun of game jams! If I make a post-jam version, I'll be sure to add this.

Submitted(+2)

I love the little sheep models!

I think the mechanic would be improved if the sheep could land and be held on a fan to be carried somewhere.

Developer(+1)

Good idea on using the fan to carry the sheep. I had something like that in the beginning but took it out so I wouldn't be tempted to smack the sheep with the fan. But it is a relaxation game, so if it helps one to relax, then I'd better add that back in.

I drew the sheep in VR using OpenBrush and then edited them in Blender. The OpenBrush concepting helps to give things a quirky organic feel.

Fearing performance issues from having too many sheep, rather than using skeletal/skinned animation, I just separated them into their separate parts (head, legs, body) as plain old meshes and then just coded the walking and idle animations.

Submitted(+1)

OpenBrush is a lot more fun than Blender for me! Thank you for sharing your process, and the details about how you handled lighting and shaders above.

Submitted(+2)

The atmosphere of this game is amazing ! Loved all the little details, it's simple but very polished

Submitted(+2)

Amazing. I ended up just moving my hands and listening to the sound and looking at the "wind" at some point lol great game

Submitted(+2)

Super fun game. I love the animations and the little sheeps

Submitted(+2)

Wow, just wow. I knew the game will be beautiful by just looking at the screenshots, but it's 10x better in VR. Using the hand fans is such a good idea, and also very intuitive. Also great job on tuning the physics!

Submitted(+1)

I just realized you're the hand duck guy! I knew I saw this game style somewhere before.

Developer

Thank you! Yes, I'm the "Your Hand is a Duck" guy. I'm glad I could translate my style across engines. Coming from Unity, this was my second game made in Godot, and I think I'm finally getting the hang of it.

Submitted(+2)

So relaxing. Beautiful audio and visuals. Well done!