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irong78

22
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2
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A member registered Oct 09, 2020 · View creator page →

Creator of

Recent community posts

Very nice relaxing game !  Personally i would have maybe added a bit more colors as the assets looked a bit boring like this.

The matching system of the constellations was a very nice idea, and the haptic feedback was very well integrated ! The fireworks at the end was also a nice touch :)

Nice ! I’ve tested on a Quest 2

The quest version is not working, it's not opening as a quest app but in a window and with a popup asking for openxr. I've looked inside the apk and it seems like there is only the sdk for the lynx inside the godot openxr vendors addon folder ? 

Thanks for doing a video review ! Funny thing is i have the ability to rotate the sky but i disabled it because i found it was a bit weird when i was testing. I'm actually rendering 10000 of the brightest stars but half of them are not visible, which is why there are some constellations that are half hidden. 

To give you a little hint, the visual of the constellations don't always exactly match with the lines i'm drawing in the sky. The big dipper for example is actually composed of a lot more stars in the sky than what is shown on the picture of the constellation.

It looks like the quest version also has this issue.

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Loved the experience ! The environment looks really good and the interaction was really well handled. I wonder how the sculpting is implemented as I've noticed the quest version struggles a bit when the pot is being sculpted. Only thing i missed that could have been cool to add would be to be able to save the sculpted jar.

Edit: ok so i peeked inside the apk and i saw that the sculpting is mainly done using the TubeTrailMesh resource that is built into Godot ! That's so cool !

Very cool game and the levels are really nicely made ! Unfortunately the fps are very low in the quest version (around 20 fps) which makes the experience not very pleasant.. Are you using the compatibility renderer or the other ones ?

Thank you 😃

Thanks for the feedback :) I hesitated to always show the constellation lines but I was worried it would have been a bit too easy.

I personnaly like to use Label3D and MeshInstance3D with the TextMesh for quick and simple ui in vr

woops xD Thank you !

Glad you liked it :) 

The fog is only made using the regular fog in the worldenvironment. The trick is to play with the fog height and height density property and set the light color of the fog to be the same as the  horizon, bottom and horizon color ^^

Great visuals and haptics ! Would be better if i could recenter though ^^

Pretty fun, but it's quite hard to manipulate the shovel.

The atmosphere of this game is amazing ! Loved all the little details, it's simple but very polished

Interesting concept, the people in the back are quite funny ahah

Really cool use of gpu particles ! The puzzles are really interesting.

You can play my game here:  https://irong78.itch.io/candeater

The html and the Mac version should work ok, I did not found issues with them.

Thanks for playing !

Very cool game ! the art is nice and the concept is very interesting, with inspiration from snake. I also found the gameplay very intuitive

thanks !

thanks for the feedback! I wanted to tweak the control too but didn’t have the time to do it unfortunately.. It’s also my first platformer and I only started working on it 3 days ago :)