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The Styx Paradox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 2.711 | 3.833 |
Originality | #18 | 2.475 | 3.500 |
Theme | #19 | 2.828 | 4.000 |
Overall | #19 | 2.239 | 3.167 |
Graphics | #21 | 1.768 | 2.500 |
Controls | #21 | 2.003 | 2.833 |
Fun | #22 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.1.1
Source
yes
Game description
A relaxing old-school adventure game with an experimental narrative and simple but skills-oriented gameplay.
Controls
Use WASD to move. Avoid traps and the Hunter. Explore feelings.
Discord username
Herohero
Participation level
First game jam
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Comments
I think I wasn't able to finish the demo. I got stuck on the third screen: tried all the borders, but couldn't find a way to the next area. Maybe this should be made more clear?
Anyway, that's too bad, because I enjoyed the few I played! It is very well written, and while the visuals are simple, it contributes to immerse in this mythological world. The music is also pretty cool (it gives the game a La-Mulana feeling). Also loved the commentary when going out of bounds! :)
Despite not being able to go very far, this was a very cool entry!
Hi Itooh, thanks for playing ! On level 3 we had a flashy portal on the grotto "rocky rectangle" thing, all there is to do is to hit it to go to the next level (its a cavern dungeon thing), however after the last patch + export, the visual marker disappeared (you can still change areas if you find the spot though). It's going to be fixed in the next patch, sorry for the confusion. (My sister and her husband had the same problem and they searched for like 15 minutes!) Thanks for the compliments, we aim to make the game much better and re-release a more complete version soon.
Crey
Neat idea giving the player an out of the box challenge about going offscreen, but there's no user feedback, so it feels like a glitch. You might want to make it more evident that it's intended gameplay.
Gave up after third offscreen experience.
Great audio! Did you compose the music? I liked it.
Thanks mate! Yes, I decided to incorporate a happy accident into the game design. As you pointed out, there was no feedback and I'm working on this now. I am learning how to compose music, but this was offsourced. Cheers.
I cant advance beyond this screen, I'm trying it on the windows version
Hi, there should be a <continue button> in the lower right of the screen? we tested the game just fine -- do let me know. Perhaps if the windowed version is centered
Is this the 86mb or the 26mb version?
86mb version! Have you tried this version? *I also re-tested with the zipless small version and I see the button. Not sure what's going on.
(thanks for raising this issue. I just learned that you should give the player an intuitive alternative version of going through the screens, by pressing enter per example. ).
Yup, still no luck, I tried the 86mb version, and still run through the same problem.
I'll look into it again tomorrow; a patch to be able to press "Enter" to continue will also be added. Thanks and sorry.
Added in new release that you can press Enter to continue to the next screen.
Yes, thank you, It work like a charm.
hi! I was not able to play through the game (i often had problems finding my way back when i was out of screen). It looks like a lot time spend in creating this game! Nice story at the beginning, i also like how the game introduces the level elements (sirens, enemies and movement). The music is very cool :)
thanks for playing out the game! I suspect you're not the only person to raise the issue of going out of the screen. Believe me or not, it was intended (i wanted to test the idea of putting the player with an out-of-the-box choice of going out of the game or going through hell inside it to overcome obstacles i.e., an allusion for real life stuff). I'll probably blockout some areas though, and work on this more. Cheers
"No... Kiru... ???" Buggy as hell, unintentional pun, but nice idea! Dope soundtracks! It's barely playable in the current state though sadly. I did manage to finish it to the "end of the demo". ;) But I scummed my way through it.
haha yes that what's I expected. We ran out of time lol. I'm going to fix a few things (being able to move through the UI was intended, but the effect was not finished). Thanks for playing.
If you would be willing, please take some time to export Mac and Linux versions. Also, for the Windows and Linux exports, put the executable and .pck file into a .zip archive and upload that so it's easier for us to download and play it. Thanks!
I will do that right away. Thanks